10-31-2018, 11:10 AM | #1 |
Join Date: Oct 2013
Location: Mülheim an der Ruhr
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power design - swap HP and FP between duplicates
Hi,
some time ago, I make This Thread for a Supers game. now the player want to have a power where he can swap some HP and FP lost between his duplicate (also, he can't merge with the duplicate) and I have no idea where to start from. |
10-31-2018, 02:26 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: power design - swap HP and FP between duplicates
I answered there because I got confused :(
I would use Drains Familiar. I think its -10% + Granted by Familiar, -40% for total -50% which seems low but it might be-50% on its own. Though Granted by Familiar always seemed too high to me. Wording doesnt make it clear to me, and I would appreciate clarification on that. If they have LOTs of HP and FP go the Leech route.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries Last edited by Refplace; 10-31-2018 at 02:31 PM. |
10-31-2018, 02:59 PM | #3 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: power design - swap HP and FP between duplicates
Quote:
Instead, I'd suggest that the right trait here is probably Regeneration, with the +100% "Heals FP" enhancement, and a limitation to represent that whenever you heal HP or FP with it, it harms the other body in equal measure. I'd price that limitation at -50%, basically similar to the Empathic limitation on Healing, which forces you to take on the wounds you heal. That strikes me as about equivalent, given that the duplicates are essentially you in this situation. The level of Regeneration you take would then represent how fast you can "transfer" the resources. So if you wanted to be able to transfer HP and FP at 1 per minute, you'd buy Regeneration (Fast; Drains Duplicate, -50%; Fatigue Recovery, +100%;) [75]. |
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10-31-2018, 03:15 PM | #4 |
Join Date: Sep 2004
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Re: power design - swap HP and FP between duplicates
Leech 1 (1 for 1 +25%; Malediction +150%; Ranged +40%; Dupes Only -50%). [67]
Leech 1 (1 for 1 +25%; Malediction +150%; Ranged +40%; Dupes Only -50%; Only Drains FP -25%; Only Heals FP -20%; Alternate other other Leech). [55 * 1/5 = 11] Total 78 points. It does require a Malediction roll (which doesn't have to be resisted and I would offer it to be treated as beneficial), is affected by long range, and heals 1 point per point of success each second. You can add +1 per point of success for a bit over 12 points per level. (With level 3 leech, you would transfer 3 points for each point of success, meaning success by 4 could transfer 12 points in a single second.) Edit: Why not Healing or Regeneration? Regeneration costs more and shouldn't really be doing damage to another character (really you should link Innate Attack to Regen for that). Empathic Healing has its perks, but you can only do it once per day and gives you HP for FP. It doesn't really help with FP recovery. Last edited by naloth; 10-31-2018 at 03:19 PM. |
10-31-2018, 03:33 PM | #5 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: power design - swap HP and FP between duplicates
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10-31-2018, 03:44 PM | #6 | |
Join Date: Sep 2004
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Re: power design - swap HP and FP between duplicates
Quote:
Empathic removes the need for FP expense, so: Healing (Base 30. Empathic -50%; Only on Dupes -50%; Ranged +40%; Increased Range x100 +60%*; May empathically heal FP as well +100%**). [60] Requires an IQ check to heal. -3 per additional healing for cumulative attempts until 24 hours pass. *+60% on Inc Range gives it about a 5 mile range. Really I'd make it a bit further unless you plan to keep your FP/HP reservoir close at hand. **Fatigue in addition is priced at 100% for Regeneration, so I'm using that here as well. Overall the price is good if you don't mind the range limit and daily restrictions. |
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10-31-2018, 03:57 PM | #7 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: power design - swap HP and FP between duplicates
Quote:
Also, I question the Alternate Abilities build here - Steals FP has a +60% version that allows you to steal either HP or FP, and I think it's a bit of a point crock to get it through an Alternate Abilities setup instead. You should just put Steals FP, +60% on the main ability (which would then have a final cost of 82 points). Anyway, this ability definitely heals faster than my Regeneration build, but it has a couple notable limitations: it requires a roll at all, and it's got serious range limitations, since it uses the speed/range table. To compare, Regeneration (Very Fast) will heal 1 HP a second, with no rolls required, no matter the range to the duplicate, for 150 points. Quote:
Although, I probably would allow this build with an Ally, since that's also draining your resources in a way. But if an Ally died because you drew too many FP or HP from them, I'd definitely count that as your fault, and impose the normal rules for Allies in that case! |
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10-31-2018, 04:50 PM | #8 | |||||
Join Date: Sep 2004
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Re: power design - swap HP and FP between duplicates
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10-31-2018, 05:21 PM | #9 |
Join Date: Oct 2013
Location: Mülheim an der Ruhr
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Re: power design - swap HP and FP between duplicates
Thanks for the answers, I'm still deciding which route I will take.
but about the modifier, -50% only dupes. in Duplication, B50, it says "if your telesend works only with your dupes, you may take the Racial limitation" which is only -20%. so, -20% or -50%? |
10-31-2018, 05:30 PM | #10 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: power design - swap HP and FP between duplicates
I would use -20%, its going to come up a lot so -50% seems high to me.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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duplicate, duplication, hit points, power, swap |
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