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Front Hull
[1-4] Adv. Metallic Laminate (Total dDR 28)
[5] Maw (Cutting)
[6] Control Room
[core!] Force Screen (Partial) (dDR 90)
Central Hull
[1-2] Adv. Metallic Laminate (Total dDR 14)
[3-4] Robot Arms (Weapon Mount*)
[5!] Medium Battery (2xTurret 10MJ Pulse Laser; 1xTurret 10MJ Force Beam)
[6] Jet Engine
[core] Zoid Core†
Rear Hull
[1-2] Adv. Metallic Laminate (Total dDR 14)
[3-6!] Robot Legs (Claw; Enhanced Move 3)‡
Design Features
Biomorphic
Self-Healing
* Robot Arms is merely a mount for the Laser Blades, so cost was reduced to 1/10, same as Grabbers.
† Built as Psionic Sapient Brain with the Compact option from Mecha Operations, generates 2 "psionic" power points and is volatile.
‡ Uses "psionic" power points and the Enhanced Ground Move option from Mecha Operations.
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Name: Blade Liger
dST/HP: 30
Hnd/SR: +1/5
HT: 12
Move: 10/160 (Jet Engine adds +10 acceleration)
LWt.: 100
Load: 0.2
SM: +6
Occ: 2SV
dDR: 28*/14/14 (*plus dDR 90 force screen)
Cost: $25.35M
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Weaponry
Melee
Laser Blades: Built as SM+6 Vibroblade Thrusting Broadswords. Damage: sw+12d (3) cut; Reach: 5; Parry: 0; Cost: $600,000; Weight: 300; minST: 100.
Bite: Damage: thr-1 cut; Reach C.
Punch: Damage: thr cut; Reach C-7.
Kick: Damage: thr+1 cut; Reach C-7.
Ranged
Laser Pulse: dDamage: 4d cr exp; Reach: S; sAcc: 0; Rcl: 1.
Force Beam: dDamage: 4d cr dkb; Reach: C; sAcc: 0; Rcl: 1.
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This is an attempt to build one of my favorite mech with Spaceship rules. I think it's overall alright.
I'm assuming muscle-powered damage is calculated with Extreme Damage rules, otherwise it'd be very puny. Regardless, is there some rule that improves damage for swing attacks done at high speeds? I know a mounted fighter deals +1 damage if the mount is moving at move 7+, but here it's a giant mecha running at hundreds of km/h. There's rule for using slamming damage scheme (HP*Velocty*1/100) but that's for thrust attacks...