Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-12-2019, 02:11 AM   #8
Steve Plambeck
 
Join Date: Jun 2019
Default Re: Ties for Initiative

Quote:
Originally Posted by Senturian View Post
This idea is sure to make players think.
If the initiative winner decides the other side moves first, it also means the other side goes first for all ADx ties that turn.
Ahhh, but the rule doesn't say that. The winner of initiative has a choice as to which side moves first and which moves second, but the rule about adjDX ties says the side that won initiative always gets to act first in these adjDX ties. And that is the thing that worries me. A PC that never gets to attack first (against a figure of the same adjDX) is a lot more likely to get killed. That's a pretty big shift in things.
__________________
"I'm not arguing. I'm just explaining why I'm right."
Steve Plambeck is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:09 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.