Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-11-2016, 09:41 AM   #1
GodBeastX
 
GodBeastX's Avatar
 
Join Date: Dec 2008
Location: Behind You
Default Submissive Disadvantage?

I have a character that needs to easily give in when a higher caste/status/charismatic/etc person pushes their weight around on them or gives them direction. What would this be?
__________________
RPG Jutsu.com - Ninjas Play GURPS
GodBeastX is offline   Reply With Quote
Old 10-11-2016, 09:50 AM   #2
McAllister
 
McAllister's Avatar
 
Join Date: Jun 2013
Default Re: Submissive Disadvantage?

Compulsive Obedience? At least that sounds a little less kinky.
McAllister is offline   Reply With Quote
Old 10-11-2016, 09:54 AM   #3
Bruno
 
Bruno's Avatar
 
Join Date: Sep 2004
Location: Canada
Default Re: Submissive Disadvantage?

The extreme version is Slave Mentality, where you let everybody push you around and give you orders. You could do worse than starting with a limitation on Slave Mentality.
__________________
All about Size Modifier; Unified Hit Location Table
A Wiki for my F2F Group
A neglected GURPS blog
Bruno is offline   Reply With Quote
Old 10-11-2016, 09:55 AM   #4
Wavefunction
 
Wavefunction's Avatar
 
Join Date: Jul 2013
Default Re: Submissive Disadvantage?

Quote:
Originally Posted by GodBeastX View Post
I have a character that needs to easily give in when a higher caste/status/charismatic/etc person pushes their weight around on them or gives them direction. What would this be?
Well this would seem to just be low Will, but if you want a low Will specifically for resisting influence then that's slightly different.

Indomitable is effectively Immunity to Influence for 15 points, comparing that with Magic Resistance which is 2 points/level, and Immunity to Magic which is 30 points, so a trait that gives +1 per level to rolls should cost 1/15th the price of Immunity. Influence Resistance should therefore cost 1 point/level, and I'd say Easy to Influence should probably be worth -1 points/level.
Wavefunction is offline   Reply With Quote
Old 10-11-2016, 09:56 AM   #5
VariousRen
 
Join Date: Apr 2015
Default Re: Submissive Disadvantage?

Slave Mentality with an accessibility modifier "Only to people with more status (or wealth, or whatever)." Powers has a chart that pairs accessibility to a percentage chance it applies, so you just need to know the ratio of various status levels.
__________________
I run a low fantasy GURPS game: https://www.youtube.com/channel/UCdo...YLkfnhr3vYXpFg
World details on Obsidian Portal: https://the-fall-of-brekhan.obsidian...ikis/main-page
VariousRen is offline   Reply With Quote
Old 10-11-2016, 10:00 AM   #6
GodBeastX
 
GodBeastX's Avatar
 
Join Date: Dec 2008
Location: Behind You
Default Re: Submissive Disadvantage?

Slave Mentality is what I'm looking for but it's a bit potent. But that's the basis. Let me see if I can toy with it.
__________________
RPG Jutsu.com - Ninjas Play GURPS
GodBeastX is offline   Reply With Quote
Old 10-11-2016, 10:16 AM   #7
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Submissive Disadvantage?

Take a look at the Power-Ups volume for quirks. There's one near the beginning that amounts to a limited version of a quirk that applies under specific conditions and perhaps with lessened effects. Let's see: Extremely Limited Disadvantage, pp. 10-11. Such a version of Slave Mentality might suit.

Or you might define it as a version of Selfless. Normally Selfless requires a self-control roll to put your needs ahead of another person; what if you need a self-control roll only when the other person is higher Status? Of course you'd have to define the self-control number, but for a quirk version I'd probably make it 12 or less, with the usual proviso that trying to make self-control rolls without grave necessity is bad roleplaying and discouraged.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
Old 10-11-2016, 10:21 AM   #8
McAllister
 
McAllister's Avatar
 
Join Date: Jun 2013
Default Re: Submissive Disadvantage?

I'll weigh in against Slave Mentality. Slave Mentality isn't just the obligation to follow commands, it is also the inability to initiate action without being ordered to do so.

"You must
make an IQ roll at -8 before you can
take any action that isn’t either obeying
a direct order or part of an established
routine."

This doesn't sound like what you want at all, and I don't think you can modify it to fit. "Slave Mentality, except you can do whatever you want, except when someone of high Status gives you an order" is going to be hard to express in modifiers, right? And you autofail Will rolls to resist influence. Modifiers are also bad at making something become infinite, or stop being infinite, including penalties to rolls.

With Compulsive Obedience, you could adjust the self-control roll based on the perceived Status/Charisma/whatever of the person pressuring the character, which is great, because then your Compulsively Obedient character can have whatever Will score you want without getting the ability to say no to people. It's ultimately up to you, but I think you'll find this a better fit.
McAllister is offline   Reply With Quote
Old 10-11-2016, 10:26 AM   #9
MIB.6361
 
MIB.6361's Avatar
 
Join Date: Aug 2004
Location: Phoenix, Arizona, USA, Earth, Sol, Milky Way, Infinity.
Default Re: Submissive Disadvantage?

Maybe Vow, Duty, Sense of Duty, Code of Honor, or Compulsive Behavior related to adherence to the caste order?
__________________
Jessie/MIB 6361
Arizona Men in Black Cell Leader
MIB.6361 is offline   Reply With Quote
Old 10-11-2016, 11:18 AM   #10
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Submissive Disadvantage?

Quote:
Originally Posted by Wavefunction View Post
Well this would seem to just be low Will, but if you want a low Will specifically for resisting influence then that's slightly different.

Indomitable is effectively Immunity to Influence for 15 points, comparing that with Magic Resistance which is 2 points/level, and Immunity to Magic which is 30 points, so a trait that gives +1 per level to rolls should cost 1/15th the price of Immunity. Influence Resistance should therefore cost 1 point/level, and I'd say Easy to Influence should probably be worth -1 points/level.
This is the suggestion I like the best.
Its simple and avoid the issues with a Slave Mentality build others brought up.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Reply

Tags
custom, disadvantages

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:29 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.