04-27-2013, 06:30 PM | #11 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Turns and defending
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04-27-2013, 07:51 PM | #12 | |
Join Date: Feb 2013
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Re: Turns and defending
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The explanation given above (which I think is correct) is that the rules use the word "turn" in such a way as to mean that at any given moment in time it is turn n for one player and turn n+1 for another, but that the turns overlap. That's not the way that most games have it! Chess, Pachisi, Backgammon, Snakes and Ladders--in each of these a turn is a discrete thing that ends where the next begins. |
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04-27-2013, 07:52 PM | #13 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Turns and defending
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04-27-2013, 08:00 PM | #14 |
Join Date: Feb 2013
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Re: Turns and defending
Granted. I'm sympathetic to the original poster though. I had to read the rules several times because the word "turn" meant something different to me. I don't have an alternative word to suggest.
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04-27-2013, 11:40 PM | #15 |
Join Date: May 2005
Location: Lynn, MA
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Re: Turns and defending
As we generally go around the table, I refer to it as a "Rotation."
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04-28-2013, 12:16 AM | #16 | |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Turns and defending
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But chess, backgammon and pachisi (ludo): your move or turn may be over but it alters the choices of your opponent. Your move overlaps their turn by presenting openings or blocking moves. I call "them" Turns, eg Turn#3, player#1 goes first, but what he can do may depend on what the other player/s did after him in Turn#2... Just like chess, backgammon and pachisi. Or any turn based board game where your move can affect the preceding or following players actions. Risk, Monopoly, Shogun, Hammer's Slammers, Squad Leader, Dragon Pass, StarFire, just to name some of what's sitting around me. GURPS uses Turn just like 90% of other games - it matters like it does in chess, unlike my favourite RPG, or a vast array of others, where the turns are more like Snakes&Ladders. Hang on - I've just insulted my favourite RPG* by likening it to Snakes&Ladders:D And almost certainly every other RPG I've ever played. Thank you, Daily I learn more of the true awesomeness that is GURPS. *after-thought: it isn't like S&L; you are allowed to defend yourself during the opponent's turn. Which makes it the 2nd best RPG system I know of.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes Last edited by jacobmuller; 04-28-2013 at 08:14 AM. |
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04-28-2013, 12:20 AM | #17 |
Join Date: Aug 2012
Location: Estonia
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Re: Turns and defending
Bruno your first post was awesome. Special mention goes to your ascii graphics :D. Really made everything clear. If I ever need to explain this stuff to players (or sometimes even remind to myself I'm gonna look at this post)
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04-28-2013, 07:51 AM | #18 | ||
Join Date: Sep 2004
Location: Canada
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Re: Turns and defending
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[1] I've broken down and decided to wean myself off instead of going cold turkey.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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04-28-2013, 07:54 AM | #19 |
Join Date: Sep 2004
Location: Canada
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Re: Turns and defending
I can't really take credit - I'm sure I saw someone make an ascii diagram of the concept before, here on this very forum. It's been "remixed" in my head a little I'm sure, but basically my entire explanation is a derivative work of... whoever it was. Probably Kromm. :D
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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active defense, dodge, turn |
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