01-08-2013, 12:07 PM | #31 | |
Join Date: Jul 2008
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Re: By the way... Why the change with dodge?
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Also, I'd argue that each subsequent point of dodge is worth more than the one before, not less. Going from 2 to 5 dodge is almost worthless...A dodge of 5 gives you a marginally useful defense if you AoD and retreat/drop, but that's about the best I can say for it. Going from 10 to 13 means you go from being hit half the time to being hit ~1/6th of the time. And your retreating/dropping dodge becomes as sure as can be, or able to soak a bunch of penalties and still be very good.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-08-2013, 07:15 PM | #32 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: By the way... Why the change with dodge?
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01-08-2013, 08:34 PM | #33 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: By the way... Why the change with dodge?
Eh, I guess in a sort of pentaphile way, it's simpler. I prefered * 1.6, since it was exactly 8 at average Speed 5, and despite it resolving to 8 if it was *1.5 rounded up, I'd know it was really 7.5. I also prefer the somewhat lower Dodge scores immediately below Speed 5.
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-JC |
01-08-2013, 09:26 PM | #34 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: By the way... Why the change with dodge?
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A fix could be to chance it so that on a critical success, the target gets a -4 penalty to his defence roll. That way it's still very nifty for one part, and rather problematic for the other part, but it avoids the severe intellectual offence of the absolute. |
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01-08-2013, 09:28 PM | #35 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: By the way... Why the change with dodge?
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01-08-2013, 09:33 PM | #36 |
Join Date: Aug 2009
Location: OK
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Re: By the way... Why the change with dodge?
Isn't it 15/level?
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
01-09-2013, 03:38 AM | #38 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: By the way... Why the change with dodge?
A Moderately pointed charater could have an Speed of 7.
Let's say it's an awesome 'martial artist' and give it Combat Reflexes and 3 levels of enhanced dodge. Giving a +4 bonus. Maybe there are some points pooled into quicker movement, IIRC +2 Speed would cost 40pts. So far our fairly good dodger has spend Attributes (120pts) + Advantages (60pts) + secondary (40pts) = 220pts. That means it will have a dodge of 16. Therefore deceptive attacks are good in this scenario. Also being shot at the dodger must roll against their dodge vs the amount of bullets that 'hit'. Every point under is how many bullets missed. But 220pts in defence you'd expect it to be good. |
01-09-2013, 06:22 AM | #39 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: By the way... Why the change with dodge?
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01-09-2013, 09:15 AM | #40 | |
Join Date: Jan 2010
Location: Brighton
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Re: By the way... Why the change with dodge?
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if my speed is 3 and I add +3 I increase my chance of dodging by 8.8% if my speed is 6 and I add +3 I increase my chance of dodging by 28.24% and that modest increase for the speed 10 chap is 50% to 83.8%! N =N <=N 3 0.46% 0.46% 4 1.39% 1.85% 5 2.78% 4.63% 6 4.63% 9.26% 7 6.94% 16.20% 8 9.72% 25.93% 9 11.57% 37.50% 10 12.50% 50.00% 11 12.50% 62.50% 12 11.57% 74.07% 13 9.72% 83.80% 14 6.94% 90.74% 15 4.63% 95.37% 16 2.78% 98.15% 17 1.39% 99.54% 18 0.46% 100.00% |
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Tags |
change, dodge |
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