01-07-2013, 08:36 AM | #11 | |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: By the way... Why the change with dodge?
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At any rate, even if you do have a great dodge or other good defenses, attackers can still use Feint (which has been around since 1st edition) or Deceptive Attack to take defenses down. It tends to be inefficient in terms of the amount of time it takes to hurt the defender, but it does provide the option of something more contest-like.
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01-07-2013, 08:39 AM | #12 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: By the way... Why the change with dodge?
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In fact, if you have skill 14+ and your skill is roughly equal to or higher than your opponents it's almost always advantageous to use a Deceptive Attack and disadvantageous to use it if your opponent has a higher skill than you (there you're better off using a Feint and waiting to get a good skill roll before you follow up on the Feint, since you can judge whether you got a good skill roll or not, or trying another tactic besides trying to slug it out with someone who's better than you are).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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01-07-2013, 09:45 AM | #13 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: By the way... Why the change with dodge?
It was much easier to get to that point with a fencing parry in 3e than it is with 4e. You took PD2 leather armour, PD1 buckler, PD1 basket hilt, Combat Reflexes, and Fencing-15, and you had a parry of 15.
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01-07-2013, 10:30 AM | #14 | |
Join Date: Jul 2008
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Re: By the way... Why the change with dodge?
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Deceptive Attack is supposed to be ubiquitous in high-skill combat. Not using it heavily is likely to break the game.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-07-2013, 10:59 AM | #15 |
Join Date: Sep 2007
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Re: By the way... Why the change with dodge?
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01-07-2013, 11:15 AM | #16 |
Join Date: Sep 2004
Location: Canada
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Re: By the way... Why the change with dodge?
There was an option in 3e (called "Only the best may win" IIRC) for making fights between very high skill fighters into quick contests. Basically, that was the trial balloon for that rule. The verdict was that it was a bad idea, game mechanically speaking.
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01-07-2013, 01:58 PM | #17 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: By the way... Why the change with dodge?
Using quick contests for combat completely ruins the system, actually. Suddenly, it becomes completely pointless to aim for anything because if you do, you just make it much easier to dodge (as Kromm points out). In ranged combat, when I aim for your head, I basically guarantee that you can dodge out of the way! That makes no sense.
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01-07-2013, 02:29 PM | #18 |
Join Date: Sep 2004
Location: Canada
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Re: By the way... Why the change with dodge?
Heck "In ranged combat, I basically guarentee that you can dodge out of the way". Guns should not be easier to dodge than fists.
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01-07-2013, 08:26 PM | #19 |
Join Date: Jul 2008
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Re: By the way... Why the change with dodge?
...Of course, under the rules, they very frequently are. Since Deceptive Attack is a melee combat option. Using it for ranged combat is a later, optional add-on.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
01-07-2013, 08:51 PM | #20 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: By the way... Why the change with dodge?
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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Tags |
change, dodge |
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