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Old 12-21-2012, 04:59 PM   #21
Gollum
 
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Join Date: Apr 2005
Location: France
Default Re: Dodging very large weapons

Quote:
Originally Posted by ericthered View Post
ahh, but how do you price that? this is intended for characters to be able to access.
I don't price that, as said by Ulzgoroth.

A tree is more hard to dodge than a club because it is much bigger. It just seems obvious...

So, if a character is strong enough to take a tree and use it as a club, his victim would have a penalty to dodge it, but the character has nothing to pay. He already paid that with his huge strength and his skill.

Note that flails, for instance, are harder to parry or even block than swords. And the character don't pay anything for that. He just have to buy a flail rather than a sword and to know how to use it... Flails are even cheaper than swords.
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Old 01-06-2013, 06:12 PM   #22
Pursuivant
 
Join Date: Apr 2005
Default Re: Dodging very large weapons

T-Bone's Diner has very good rules on this sort of thing. Since GURPS 4E adopted his Size (AKA Scale) idea, it's very easy to import them.

One mechanism is to give a bonus to hit equal to the difference between the weapon's Size and the target's Size. For example, a SM -8 flyswatter making an attack against a SM -12 fly gets a +4 bonus to hit.
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Old 01-06-2013, 07:03 PM   #23
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Dodging very large weapons

Quote:
Originally Posted by Gollum View Post
I don't price that, as said by Ulzgoroth.
If you read on, this is for an Innate Attack. Where it does need to be priced.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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