10-27-2020, 07:59 PM | #101 |
Join Date: Jun 2010
Location: Dreamland
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Re: What are the best magical systems in GURPS?
That's my aim with my current spell system. Magic as Powers with each power (that uses any rolls) being attached to a skill that already exists. This gives a neat 'upgrade' feel to regular skills when you start using magic. That and the myriad of accessory perks that turn a skill into a 'tools-less' spell. It combines both the feel of having to study to be a mage (gotta learn your skills!) and the variability to let a mage be any role instead of the normally generalist that a lot of magic systems tend to push.
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10-27-2020, 09:28 PM | #102 |
Join Date: Aug 2004
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Re: What are the best magical systems in GURPS?
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10-27-2020, 09:45 PM | #103 |
Join Date: Jun 2010
Location: Dreamland
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Re: What are the best magical systems in GURPS?
I used it for well over a decade. While I agree it is fun to play and let's you feel like a wizard, it also generally feels like putting on god mode in video games, both as a player and as a GM.
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10-27-2020, 09:51 PM | #104 |
Join Date: Feb 2016
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Re: What are the best magical systems in GURPS?
How is the core magical system god mode? I can get much better results from RPM.
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10-27-2020, 11:35 PM | #105 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: What are the best magical systems in GURPS?
Quote:
I'd bought another 15 spells or so during that arch, and then the GM gave a point dump at the end of the arch so I bought another 5 magery all gadget limited so that my skill levels with Hard spells would be good enough to have notable cost reductions. From that point on I had at least partial solutions to any problem the GM could throw at us, and it only got worse as sessions past and I wracked up more points to spend on new spells. Eventually I just retired the dude because he was so powerful that solving the worlds problems by building vampire proofed cities and rebuilding civilization was his priority instead of adventuring. And the GM, who had been a really great sport, breathed a sigh of relief. I mean, I can hit god mode harder with RPM. But it's also a lot messier getting there and usually ends up with more rules arguments, and it also only lasts until the GM decides he doesn't feel those spells should work that way anymore. |
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10-28-2020, 04:02 AM | #106 |
Join Date: Jun 2010
Location: Dreamland
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Re: What are the best magical systems in GURPS?
From what I've put together RPM is both more annoying and more powerful than Magic, which are my main two complaints about Magic. If anything, what you're saying only turns me off of RPM more.
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10-28-2020, 06:09 AM | #107 | |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: What are the best magical systems in GURPS?
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Me, I prefer GURPS MAGIC over any of the other possibilities for magic in the game. Having used it for all these decades, I dare say that if I were at a convention and had to do a pick up game on the spot, that I could run just about anything with GURPS MAGIC without any problem. Magery as an advantage may not be improved beyond what you start the campaign with short of Divine intervention or Greater Wishes - both of which are in short supply. Magery 4 has been permitted in a GURPS MAGIC campaign exactly ONCE - and the player's comment of "What are Magery 4 only spells" to which I said "There are none, unless I actively create a few". Last edited by hal; 10-28-2020 at 06:19 AM. Reason: additional thoughts - hit the return too fast darn it. |
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10-28-2020, 06:20 AM | #108 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: What are the best magical systems in GURPS?
I've found RPM quite nice in play without Adept (or at least highly restricting the option for time reducing Adept). Yes, it give the magician lots of options, but they require some planning.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
10-28-2020, 05:11 PM | #109 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: What are the best magical systems in GURPS?
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Last edited by kirbwarrior; 10-28-2020 at 09:42 PM. Reason: i keep missing stupid typos :( |
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10-28-2020, 08:34 PM | #110 |
Join Date: Feb 2016
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Re: What are the best magical systems in GURPS?
Honestly, the simplest magical system is probably Magic as Powers when the GM is willing to do the heavy lifting of designing abilities.
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Tags |
magic, paut, ritual path magic, talisman of paut |
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