02-21-2009, 01:25 AM | #1 |
Join Date: May 2008
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4e Cyberpunk???
Hi folks - after re-reading some of my Gibson boooks, I'm wanting to run a GURPS cyberpunk game - has any cyberpunk setting material been updated to 4e. I'm assuming that I'm gonna mostly using ultra tech and bio tech for the rules....
Any suggestions for running GURPS cyberpunk, as ive only run modern day GURPS games before? Cheers Kal |
02-21-2009, 01:33 AM | #2 |
Join Date: Nov 2008
Location: Japan
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Re: 4e Cyberpunk???
I might not be the best for this, but I'll try.
I've thought about trying to run Cyberpunk with GURPS before, and the best idea I came up with was using some of the low sci-fi stuff from Ultra Tech and Bio Tech, breaking up computer skills into several categories, and adding in some physical skill sets that are used only when the person is running through cyberspace with their avatar. You could calculate someone's cyberspace persona by using mental attributes and computer skills in place of physical ones, software would give bonuses like weapons and armor would, and give bonuses for their existing computer skills. Maybe tweak a few advantages that give someone a tougher avatar. Best I have for you.
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02-21-2009, 02:05 AM | #3 | |
Join Date: Jul 2005
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Re: 4e Cyberpunk???
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I know there is a GURPS 4e Cyberpunk file out there on the net which converts cyber stuff from a number of sources to GURPS (CP2020, Shadowrun, GURPS 3e Cyberpunk, etc.). I think it was created prior to GURPS Ultra-Tech and Bio-Tech being written so the numbers are somewhat different for many items.
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
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02-21-2009, 02:06 AM | #4 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: 4e Cyberpunk???
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02-21-2009, 02:10 AM | #5 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: 4e Cyberpunk???
I think the problem with how cyberspace has been implemented in many cyberpunk games is that it's essentially a 1 on 1 dungeon crawl where 1 player and the GM throw dice at each other for extended periods of time, while everyone else might as well go get pizza. My suggestions for cyberspace are to take a look at the computer intrusion rules provided in Transhuman Space: Fifth Wave if you have it, or if not, simplify the crap out of most cyber tasks. Doing a data trawl? A simple Research roll, with bonuses for specifics or access to extensive relevant information archives and penalties for the data being classified, proprietary, embarrassing, or otherwise hard to get. Let hackers LoS hack pretty much everything, but it should take about as many rolls and as much time as shooting. If everything is resolved in the same manner and operates on the same time scale, you don't get the mini-game problem that I've seen so frequently in Shadowrun. And some stuff is just plain unhackable, and can only be accessed by "human engineering," assisted by all of the players.
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02-21-2009, 02:27 AM | #6 |
Join Date: May 2008
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Re: 4e Cyberpunk???
When i last played 2020, the GM had the house rule that no one could play a net runner - we had a npc for that instead - which didnt bother us. Ive GM'ed for computer wiz-kids before - not a problem, only difference with cyberpunk is the time dilation effect when in the net.
I'm currently thinking of bassing it off TL9 - as most cyberpunk material they dont have beam/laser weapons, which is most of TL9 (i believe). Gonna have split TL for cybernetics, bioware and comupters (+1 TL probably) Quick question, where would different kinds of ammo for guns, basic, high tech, ultra tech? Cheers Kal |
02-21-2009, 02:31 AM | #7 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: 4e Cyberpunk???
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02-21-2009, 02:49 AM | #8 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: 4e Cyberpunk???
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02-21-2009, 06:35 AM | #9 |
Join Date: Feb 2007
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Re: 4e Cyberpunk???
GURPS has all you need right now for a Cyberpunk game, though a genre book would always be welcome and it wouldn't hurt to update GURPS Cyberworld.
I've been running 4E GURPS Cyberpunk in PBP over at the rpg.net forums for a long time (over 1000 IC posts, almost 2000 OOC posts) and its still going. The link to my homebrew world for GURPS Cyberpunk games can be found in my sig (Paradise City). The most important thing is not to forget how dangerous GURPS combat can be (that's a good thing). Don't forget to use the realistic injury rules from Martial Arts and the bleeding rules from Basic. :) Oh, and um netrunners...either NPCs do it or we handle it abstractly with a few die rolls. Even in a play by post game, having a mini-game for one player is just too much for me.
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) Last edited by Greg 1; 02-21-2009 at 06:48 AM. |
02-21-2009, 09:47 AM | #10 |
Join Date: Oct 2007
Location: Vermont
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Re: 4e Cyberpunk???
Pyramid published an article on 4e Cybernetics in August of 2005. I think that means it predates Powers, Ultra-Tech, and Bio-Tech, but it's helpful nevertheless.
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