09-21-2018, 10:46 PM | #21 | |
Join Date: Mar 2011
Location: Spinward Marches
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Re: CW as a roleplaying game?
Quote:
I like to think of the post apoc CW-verse as having vast tracks of "desolate wasteland" a-la Mad Max, but with pockets of civilization as per Blade Runner, or something less grungy and more sleek. Maybe even a downtown San Francisco like cleanliness. I just seemed like, to me and my friend way back when we first got the game, that there wasn't a whole lot of civilization left save for pockets that still had industry, but that the rest of the continent and world were rebuilding while the US, Canada and Mexico were in the midst of high tech tribal or city state warfare. The old west meets the classical city state era, but with a Roman Empire like nation still trying to hold the threads together in the form of the Federal government. Just me. |
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09-22-2018, 02:50 PM | #22 | |
Join Date: Dec 2007
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Re: CW as a roleplaying game?
Quote:
The big question when generating one's hide is: How much food and water is available?
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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09-22-2018, 05:58 PM | #23 |
Join Date: Mar 2011
Location: Spinward Marches
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Re: CW as a roleplaying game?
I'm not sure I understand the gist of your reply.
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09-23-2018, 02:38 PM | #24 |
Join Date: Dec 2007
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Re: CW as a roleplaying game?
I was pointing out: There's different types of "wasteland" out there, and what sort is nearest one's "pocket of civilization" is going to influence what said pocket is going to look like. So one does necessarily have to go into detail as to what sort of "wasteland" one is dealing with.
For ex.: Portland, OR, is essentially in the bottom of a valley, with high ground on all sides (save where the Columbia and Willamette Rivers are). Being surrounded by high ground makes it that much easier for the "wasteland" types to bombard the "civilized" folk, making the latter's lives more difficult. That high ground is also covered in trees; "civilization"'s efforts to dig out the "wasteland" types will be that much more difficult, as they won't be able to see the enemy as well (_RASG1_ mentions a similar problem for EDSEL/MA in dealing with the Hill Clans.) Conversely: Omaha, NE, is essentially flat (it has hills, but not to the extent of OR), and mostly surrounded by grasslands -- not that many hiding places for "wasteland" types. This makes "civilization"'s attempts to spot, and remove, "wasteland" types somewhat easier. The distinct differences in the lay of the land will have an influence on how "civilization" deals with the "barbarians at the gates"; so one must necessarily go into details as to what the local land is like, what sort of food and water might be available outside a city's perimeter (a besieging biker army outside Portland will not want for food and water; trying that against Las Vegas -- no joy), and similar details.
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
09-23-2018, 08:55 PM | #25 |
Join Date: Mar 2011
Location: Spinward Marches
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Re: CW as a roleplaying game?
Ah, okay. I wasn't sure exactly where you were going with your post. But yeah, there's various types of wastelands as you and the Road Atlases point out.
Sidenote; the last time I was going through Portland and Oregon as a whole you couldn't stop and pump your own gas. But I guess that laws changed recently in the last couple of years or so. I always wondered why that law was there, but figured it was to keep travelers from pumping gas and running off … Car Wars' bandito style >:) I also remember a sign saying for all out of state driver to stop and pull over at the visitor's center. I seem to recall the AADA atlas describing Portland as a police state. I guess in your description you could call Portland a reinvented frontier town with a law and order bent. And with your description it would make for some interesting RPing scenarios. |
09-24-2018, 08:34 AM | #26 |
Join Date: Apr 2018
Location: Idaho Falls
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Re: CW as a roleplaying game?
I'm trying to remember the name of a "post apocalypse" made for TV movie I saw back in the 70's where the cars ran on steam power and the weapons were all archaic. Can't seem to find it on the :webs" because I can't even remember the actors names but I can see their faces.
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09-24-2018, 11:11 AM | #27 |
Join Date: Mar 2011
Location: Spinward Marches
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Re: CW as a roleplaying game?
Was it an American film?
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09-24-2018, 11:15 AM | #28 |
Join Date: Apr 2018
Location: Idaho Falls
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Re: CW as a roleplaying game?
Definitely - I thought it had Richard Keil (Jaws from Moonraker) But I think it was some other very tall character actor
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09-24-2018, 11:29 AM | #29 |
Join Date: Apr 2018
Location: Idaho Falls
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Re: CW as a roleplaying game?
Finally found it, "Planet Earth" with John Saxon - interesting sci-fi, post apocalypse steam powered cars battling on the desert.
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09-24-2018, 04:09 PM | #30 | |||
Join Date: Dec 2007
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Re: CW as a roleplaying game?
Quote:
"In a way, it's like the arena", as Feyd-Rautha put it[1]: A pocket of civilization on an open plain is going to require a completely different defense from one closed in by mountains, and so on. [1: My god, I'm *OLD*....] Quote:
Quote:
[2: I'm old enough to remember why that joke is in there -- you darn kids get off my lawn; there's a cloud to be yelled at....] One aspect of Portland the writer of _RASG2_ missed is the compact nature of the city -- between the natural barriers (the Willamette, the Columbia, and the Cascades Mountains) and the long-standing "urban growth boundary" (a political device intended to prevent Sprawl and Slums, by limiting the amount of land which can be developed and forcing developers to redevelop existing plots rather than running off and building new elsewhere), Portland doesn't have a huge "footprint". And the Food Riots might not have been a huge concern; there's not much grain being grown in the Willamette Valley, and cursed-near-every plant up here has some sort of fruit or vegetable to go with it (we have blackberries inside the UGB, for crying out loud). That lack of size and violent history means one could conceivably eliminate *all* vehicle traffic in-city without making trips inconvenient. Talk about a op for RPing -- "what do you mean we can't take our cars where we're going?" >;) (Of course, knowing the players I attract, the campaign would devolve into "how can we slip a duelling car into the city piece-by-piece?"....)
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. Last edited by 43Supporter; 09-24-2018 at 11:53 PM. |
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