10-17-2018, 11:48 PM | #1 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Cost of Enchantments
I've been tweaking GCA4 for a long time to change this for myself, but the cost of enchantments GCA4 gives are often very different than in the books.
"For instance, a sword with Accuracy +2, a 1,000-energy item, would cost $33,000 over and above the cost of the sword and any materials required for the enchantment." (M. 20). But when I do it in GCA4, it doesn't cost an additional $33,000, but an additional $505,000. The same is true of other enchantments. Is there a way to fix this, or am I just missing something?
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
10-18-2018, 02:45 AM | #2 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Cost of Enchantments
Sure, cost of enchantments is tweakable via data files. However, before you do so you should examine your assumptions on the cost of Enchantments.
The daily cost of an enchanter is quoted as $33/day throughout GURPS Magic, however that assumption is only correct at TL3. As wages change with TL so too does the daily cost of an enchanter and, thus, the cost of an enchantment. Typical Monthly Pay is listed on p. B517 and is what's used to calculate the cost of a Mage-Days work. $505 per energy is the cost of a Mage-day at TL 12, which I assume is what you've set the campaign TL to in GCA.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
10-18-2018, 12:56 PM | #3 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Cost of Enchantments
I do see your point and you are correct, that PC is set at TL12. (As a side note, the character has Jumper (World), and might buy something at TL3 or TL4 or TL8 etc.)
However, my understanding is that in 4th edition GURPS, prices are the same through different TLs unless otherwise specified. In GURPS Basic Set pg. 27, under "Tech Level and Starting Wealth," it says Quote:
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
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10-18-2018, 05:06 PM | #4 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Cost of Enchantments
Quote:
Where you can see an improvement is in the use of magic to enchant items on an industrial scale, and largely this will come from having more energy available allowing larger and larger Quick & Dirty Enchantments, which reduces the cost dramatically. Advanced techniques may also allow enchanters to put more than one energy per day into an enchantment. However, as long as enchanting is done via slow & sure methods at a rate of one energy per day taking months or years of man-days to complete an enchantment the cost will be directly tied to the cost of the Enchanters time, and that goes up with TL. Ultimately, though, the cost of an enchanters time, the amount of energy an enchantment takes, the amount of energy that can be put into an enchantment per day, and the amount of energy available to cast Q&D foe cheap are all GM decisions, which is why the datafile is written in such a way as to make it easily alterable.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 10-18-2018 at 05:11 PM. |
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10-18-2018, 06:44 PM | #5 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Cost of Enchantments
It seems like this has moved out of the domain of GCA4, and more into the domain of interpretation of GURPS rules themselves. I can see your points, but can also see mine.
If you express no objection, and if I don't find a conclusive discussion on this in the GURPS forum, I'd like to start a discussion on this there. As always, thanks for your work on GCA4. I haven't designed a GURPS character in years without using it, and it makes designing magic users MUCH easier.
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
10-18-2018, 10:09 PM | #6 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Cost of Enchantments
No objections to continuing this over there. The cost of enchantments has been a topic of GURPS discussions going back into the Roleplayer 'Zine days in the late 80's & 90's.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
10-20-2018, 08:53 AM | #7 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: Cost of Enchantments
I gave myself a day or two to let this settle in my brain. I think the key to my dilemma is what you posted here:
Quote:
Thanks a lot for your help!
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GURPS Fantasy Folk: Elves My first GURPS supplement Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia |
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enchantments, energy cost |
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