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Old 10-06-2020, 03:31 PM   #1
WhiteLily
 
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Location: Dallas, TX
Default Move and Attack Maneuver

According to Page 31 of the Exploits book:
"For a melee attack other than a slam (p. 40), you have -4 to skill and final, effective skill after all modifiers cannot exceed 9."

Let's say I have a 22 Broadsword. I might as well throw in rapid, deceptive attacks to the vials:
22 Skill
-4 for maneuver
-3 for rapid attack
-2 for deceptive attack
-3 to the vitals

10 to hit, modified down to a 9 as per the rules.

Right?
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Old 10-06-2020, 03:36 PM   #2
Mathis
 
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Default Re: Move and Attack Maneuver

To make a deceptive attack, your final effective skill must be at least 10.
As such it's impossible to perform deceptive attacks on a move and attack.
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Old 10-06-2020, 03:37 PM   #3
WhiteLily
 
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Default Re: Move and Attack Maneuver

Quote:
Originally Posted by Mathis View Post
To make a deceptive attack, your final effective skill must be at least 10.
As such it's impossible to perform deceptive attacks on a move and attack.
Oh interesting. I never would have caught that you can'd do a deceptive attack by definition on a Move and Attack.
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Old 10-06-2020, 03:48 PM   #4
zoncxs
 
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Default Re: Move and Attack Maneuver

What the above said, you also can not rapid strike with a move and attack.

You can work around the Move and Attack effective skill limit by spending 1 FP for a Heroic Charge (Martial Arts page 131), thus allowing you to make a deceptive attack.
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Old 10-06-2020, 04:06 PM   #5
Kristoffer
 
Join Date: Nov 2014
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Default Re: Move and Attack Maneuver

Quote:
Originally Posted by zoncxs View Post
What the above said, you also can not rapid strike with a move and attack.

You can work around the Move and Attack effective skill limit by spending 1 FP for a Heroic Charge (Martial Arts page 131), thus allowing you to make a deceptive attack.
Not really relevant to Dungeon Fantasy
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Old 10-06-2020, 04:43 PM   #6
zoncxs
 
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Default Re: Move and Attack Maneuver

Quote:
Originally Posted by Kristoffer View Post
Not really relevant to Dungeon Fantasy
Forgot where we were posting XD
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Old 10-06-2020, 06:55 PM   #7
Imbicatus
 
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Default Re: Move and Attack Maneuver

The moral of the story is if you are going to do a move and attack, either go for the eyes or use a shield. But really, if you’re going to be in melee, a shield is invaluable. DB is huge, block is superior to parry, and the no cap on slams for move and attack is gravy.
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Old 10-07-2020, 06:23 AM   #8
Kalzazz
 
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Default Re: Move and Attack Maneuver

By adding to the damage you do, and subtracting from the damage the recipient does back a shield is very key to actually causing the right person to fall over
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Old 10-07-2020, 11:37 PM   #9
ArchonShiva
 
Join Date: Sep 2004
Location: Montréal, Québec
Default Re: Move and Attack Maneuver

Pro tip: You’re often more likely to knock your opponent down when doing a shield rush at lower speed, since doubling the opponent’s damage requires a lower margin when the absolute numbers are lower, and the effect of you DB matters more.

Especially if your opponent can roll 0 or 1 damage.
__________________
Per-based Stealth isn’t remotely as awkward as DX-based Observation.
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Old 10-08-2020, 07:25 AM   #10
Kalzazz
 
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Default Re: Move and Attack Maneuver

Yeah, that is a bizarre but true outcome
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