02-03-2016, 12:04 PM | #21 |
Join Date: Dec 2006
Location: Meifumado
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Re: Power-Ups we want to see
No one's brought up Gadgeteering yet.
I'd like to see-
I think there was more on my mental wishlist, but it's been a few years since I was playing my Gadgeteer character.
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02-03-2016, 12:08 PM | #22 |
Join Date: Dec 2006
Location: Meifumado
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Re: Power-Ups we want to see
It could probably get into more alternative stuff too, like breaking DX into Digital and Athletic, or IQ into Social, Mathematical/Scientific, Literary and Logical.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
02-03-2016, 12:46 PM | #23 |
Join Date: Jul 2013
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Re: Power-Ups we want to see
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02-03-2016, 12:52 PM | #24 |
Join Date: Jun 2006
Location: On the road again...
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Re: Power-Ups we want to see
I would totally get a Power-Ups: Gadgeteering book. Actually, a Power-Ups: Inventor PCs would be a bit more appropriate, as that'd cover inventions that aren't made by Gadgeteers as well as those that are.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 02-03-2016 at 12:56 PM. |
02-03-2016, 03:03 PM | #25 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Power-Ups we want to see
Quote:
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02-04-2016, 02:36 AM | #26 | |
Join Date: Jul 2013
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Re: Power-Ups we want to see
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02-04-2016, 03:20 AM | #27 | |
Join Date: Mar 2013
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Re: Power-Ups we want to see
Quote:
As for what I would really want to see? The rest of Powers, or rather the Advantages not covered to finally be covered, Dominance and Infectious Attack not being covered in that volume defied belief. |
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02-04-2016, 03:55 AM | #28 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Power-Ups we want to see
My wish for Techniques isn't for the purpose of increasing trait bloat (though that's a risk that has to be consider), but rather for the canonisation of broad tasks that fall under most skills that are relevant to typical campaigns, for each skill, and broad enough that they're worth a [+1/+1] improvement cost. I.e. to a large extent it's a wish to make all skills that are already listed in GURPS become more relevant (or more obvious-how-to-make-relevant) in most campaigns.
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02-04-2016, 09:42 AM | #29 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Power-Ups we want to see
In a way, yes.
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02-04-2016, 01:53 PM | #30 |
Join Date: Mar 2013
Location: Sackville NB, Canada, Previously Inuvik NWT
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Re: Power-Ups we want to see
Two things I'd like to see: scope and applications of optional specializations. Physics and Thaumatology being the two big ones; would Physics (Rocket Science) cover the math behind guided missiles as well as lower stage spacecraft?
Second: Cultural Familiarities: how broad are they? A specific list of all the different cultures on earth would take an encyclopedia by its own, but how far does a familiarity extend? Would it be reasonable to have separate familiarities for older cultures when dealing with people who live in "traditional" or "Orthodox" cultures? If either of these topics are already covered in the RAW, I'd love to know. I doubt that either subject would deserve an entire supplement on it's own, of course. Last edited by WhiteFox1618; 02-04-2016 at 02:03 PM. Reason: Hit the post button by accident. |
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power-ups, wishlist |
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