07-21-2009, 05:11 AM | #21 |
Join Date: Mar 2006
Location: Iceland*
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Re: Tourneys and jousting
I'd like to get more opinions on whether the joust uses Lance skill or Lance Sport.
I was also wondering about the melee. The last one still mounted wins, so the object is to unhorse the others, but broken bones and concussions are expected. The knights use blunted swords, axes and maces without spikes; but it's still not a safe sport. Would this rely on Combat or Combat Sport skills?
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07-21-2009, 05:16 AM | #22 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Tourneys and jousting
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07-21-2009, 05:27 AM | #23 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Tourneys and jousting
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But players will, and rightly too in my opinion, ask what happens if they use their regular Combat skills? Will they be disqualified for an illegal strike? And the only thing I can see there is that it's illegal to strike at the mounts, but that's really not enough to qualify. I mean, in duels you're not exactly supposed to strike the seconds, but a limitation to one target isn't enough to reduce something to a Combat Sport skill. It doesn't matter how brutally the character attacks, his attack is always permissable. If you kill your foe, you've still won. It might be seen as dishonourable, at least for certain types of injury, but it's still legal. One idea that I have is make Combat Sport and Combat both work at full skill, but with any Combat check that only succeeds with a margin of 3 or less being a dishonourable blow of some sort that might cause a loss of reputation with those who spot it.
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07-21-2009, 05:45 AM | #24 |
Join Date: Mar 2006
Location: Iceland*
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Re: Tourneys and jousting
*Sigh*
Yet more modifiers which make it nearly impossible that a trained knight will ever be unhorsed. It can't be that easy to stay in the saddle after colliding with a lance to the torso at full speed.
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07-21-2009, 05:51 AM | #25 |
Join Date: Oct 2007
Location: Vermont
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Re: Tourneys and jousting
One option: you could say that since the lance strike is designed to unhorse an opponent rather than injure him, that it's treated as a shove. This wouldn't allow you to break your lance, however....
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07-21-2009, 05:57 AM | #26 | |
Join Date: Jul 2006
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Re: Tourneys and jousting
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Initially they were meant to be, essentially, military exercises and the melee was at least as big a deal as the lists, for that we use combat. By the end of the period (I think Henry VIII was our last jousting king) it was so heavily regulated that combat sport would be more appropriate. IIRC unseating an opponent was meant to be hard - and was quite often the result of your opponent falling off his horse because he was stunned by the impact rather than being knocked clean out of the saddle. In some eras unseating your opponent won you a horse... |
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07-21-2009, 06:12 AM | #27 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Tourneys and jousting
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But then we have blows which really are powerful enough to throw someone back a whole yard, but when that someone is sitting on a horse, he suddenly gets a rather easy roll to resist it? A standing person has 0% chance of resisting knockback, but if that person were sitting on a horse, those odds suddenly go up. Why do they go up? Someone standing, perhaps even braced to receive the blow, has less chance of staying in his position than someone sitting on a moving horse? As far as I can see, a skill 12 person sitting on a war saddle has 62.5% chance of resiting knockback. That's far too high. A blow powerful enough to cause knocback* should be nearly impossible to sit through, not fairly easy. Any solid hit should have a chance of unhorsing people and those causing knockback should be nearly guaranteed to do so. My intuitive sense would be to call for a Riding check any time the character is hit, but I accept that this might be fiddly and would in any case probably never unhorse anyone but an amateur. I'd want the penalty for yards to knockback to be far more than -4, though. Hmmm... sounds like any hit of at least HP/10 (to prevent gnats from unhorsing giants riding mammoths) might call for a Riding check and knockback should cause a Riding check of -8/yds. *Which, you'll remember, is pretty damn powerful. For a ST 14 man to knock another ST 14 man back one yard with a baseball bat, he needs to roll 11 or more on a 2d6. That's a 1/9 chance. Even with an All-Out Attack (Strong) and the bat held in both hands, he still has a less than 50% chance of doing it.
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07-21-2009, 06:17 AM | #28 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Tourneys and jousting
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Magical healing is available, so no one really thinks that breaking bones and concussing skulls is out of line. It's all in good sport. Quote:
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07-21-2009, 06:17 AM | #29 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Tourneys and jousting
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07-21-2009, 06:20 AM | #30 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Tourneys and jousting
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But beyond that, if someone can afford only a single set of armour, meant to be usable in the field and at least passable in the joust, why should be be prevented from competing? Sure, it's better to have two sets of armour, each custom-made for the activity, but it's not impossible to joust in decent field armour.
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