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Old 08-03-2020, 07:37 AM   #31
Coinage
 
Join Date: Jan 2018
Default Re: Muggle Power Ideas.

Quote:
Originally Posted by AlexanderHowl View Post
If they have powers, they really are not mundane anymore though, they are just delusional supernatural creatures. In oWoD, the reason why 'mundanes' caused issues was because every human was a nascent mage, so their disbelief functioned as a low level antimagic that deranged the abilities of mages when they witnessed things outside of their belief systems. One of the reasons why werewolves, vampires, and revenants were so powerful was because they were capable of completely ignoring the basic antimagic of humans while changelings and mages were not quite so potent (wraiths were just somewhat useless).
Yeah, thats what I was thinking. That's why I was thinking about giving them some sort of magic or powers based on adherence to social norms. The words "normal" and "normie" comes from "norm".

As mentioned earlier I was inspired by the Avatars and Archetypes in Unknown Armies. Avatars (to make a long-story short) adhere to social norms and archetypes of how humans should behave, and in return they get powers based on their archetype.

In my version, those people who adhere to societal norms get a kind of power or juice, which can become a sort of antimagic and "coincidental", seemingly mundane powers that allows them to threaten the supers, instead of being the joke they usually are in settings like World of Darkness

Hence, I make the "normies" a viable character.

Any thoughts or suggestions would be appreciated.
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Old 08-03-2020, 07:42 AM   #32
WingedKagouti
 
Join Date: Oct 2007
Default Re: Muggle Power Ideas.

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Originally Posted by Coinage View Post
I agree. Thanks for the input. I really like the Agressive Mundanity option. I always wondered if Hunters could weaponize paradox against Mages as a way to balance out the game.
You may want to look up the Mundanity advantage from IOU. While it's most certainly not balanced point wise for 4E, it should offer some ideas for how to approach this sort of ability.
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Old 08-03-2020, 08:04 AM   #33
Donny Brook
 
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Default Re: Muggle Power Ideas.

Urban Fantasy Setting Switches to Boost Normies vs. Powers:

Increase the prevalence of Sense-of-Duty (Muggles), Teamwork, Charitable (Muggles)

Increase the prevalence of uncooperative and self-destructive disads among Powers

Increase the average Will score among muggles

Make Powers reliant on local Mana level and create ways it could be lowered

Apply 'Cannon Fodder' rules to Powers' minions

Apply 'Flesh Wounds' and 'TV Action Violence' rules to characters opposing Powers

Give more muggles Luck
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Old 08-03-2020, 09:07 AM   #34
Coinage
 
Join Date: Jan 2018
Default Re: Muggle Power Ideas.

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Originally Posted by WingedKagouti View Post
You may want to look up the Mundanity advantage from IOU. While it's most certainly not balanced point wise for 4E, it should offer some ideas for how to approach this sort of ability.
Do you know if anyone has managed to convert Mundanity into 4th edition?
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Old 08-03-2020, 09:45 AM   #35
Anders
 
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Default Re: Muggle Power Ideas.

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Originally Posted by WingedKagouti View Post
You may want to look up the Mundanity advantage from IOU. While it's most certainly not balanced point wise for 4E, it should offer some ideas for how to approach this sort of ability.
What does it do? I don't have IOU.
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Old 08-03-2020, 09:51 AM   #36
johndallman
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Default Re: Muggle Power Ideas.

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Originally Posted by Coinage View Post
Do you know if anyone has managed to convert Mundanity into 4th edition?
Like The Treatment, it's going to be specific to the semi-cartoon reality of IOU.
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Old 08-03-2020, 09:59 AM   #37
WingedKagouti
 
Join Date: Oct 2007
Default Re: Muggle Power Ideas.

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Originally Posted by Anders View Post
What does it do? I don't have IOU.
Depending on the level, it can range from making the Mundane just not see an event/being (while being invisible to supernatural beings) to flat out warping reality while the Mundane is nearby/observes an event/being.
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Old 08-03-2020, 10:22 AM   #38
Fred Brackin
 
Join Date: Aug 2007
Default Re: Muggle Power Ideas.

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Originally Posted by AlexanderHowl View Post
Any gritty setting is likely going to cause problems for unacceptable supernatural creature that does not conceal their nature, especially at TL5+. Cannons cause massive damage and explosives can bring down lairs and destroy valued possessions..
If you depend on a concealed lair and that concealment gets blown the civil authorities don't even have to go military.

In one Anita Blake book an elder vampire crossed the line and lost their legal protection. So the next day the authorities backed up a gasoline tanker to her lair and shoved the hose through a window. Even if the Big Bads are in a sub-basement they need the between level passages to be liquid-tight (and have an undiscovered secret escape passage). You'd be surprised at what else this would kill too.

So vampires who have to sleep in a coffin during the hours of daylight are indeed horribly, horribly vulnerable. Werewolves vulnerable to silver are only a little better off. Then there's mages who need to sleep like a normal mortal. Maintain such a powerful fortress that mere cops don't dare approach with their gasoline tankers and the Air Force will drop a 5000 lb bunker buster on the site.
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Old 08-03-2020, 10:50 AM   #39
Coinage
 
Join Date: Jan 2018
Default Re: Muggle Power Ideas.

Quote:
Originally Posted by Fred Brackin View Post
If you depend on a concealed lair and that concealment gets blown the civil authorities don't even have to go military.

In one Anita Blake book an elder vampire crossed the line and lost their legal protection. So the next day the authorities backed up a gasoline tanker to her lair and shoved the hose through a window. Even if the Big Bads are in a sub-basement they need the between level passages to be liquid-tight (and have an undiscovered secret escape passage). You'd be surprised at what else this would kill too.

So vampires who have to sleep in a coffin during the hours of daylight are indeed horribly, horribly vulnerable. Werewolves vulnerable to silver are only a little better off. Then there's mages who need to sleep like a normal mortal. Maintain such a powerful fortress that mere cops don't dare approach with their gasoline tankers and the Air Force will drop a 5000 lb bunker buster on the site.
Right, so giving the Supers easily exploitable weaknesses is always a good way to balance things out.
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Old 08-03-2020, 11:01 AM   #40
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Muggle Power Ideas.

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Originally Posted by Coinage View Post
Right, so giving the Supers easily exploitable weaknesses is always a good way to balance things out.
Pretty much, though even superhumans without extreme weaknesses can be bullied into obeying mortal authorities. Even a deity may start to behave if their temples are torn down, their clergy executed, and their worshippers imprisoned, especially if they can only protect a couple of places at a time. Unkillable does not matter if everything and everyone you care about dies because of your actions.
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