06-22-2018, 10:17 AM | #11 |
Join Date: Feb 2005
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Re: Dancing + Playing an instrument + Singing
Don’t forget the benefits of rehearsal.
Any production is going to have hours and hours of rehearsal doing whatever singing/dancing/playing is required. I suspect that an experienced performer would fall back on familiar routines if called on to perform extemporaneously. |
06-22-2018, 03:33 PM | #12 | |
Join Date: Aug 2005
Location: Denmark
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Re: Dancing + Playing an instrument + Singing
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I think Wonazer has a point. We often tend to focus on combat penalties and forget modifiers for other skills, unless they are outside modifiers like "it's raining, or dark, or you have poor instruments". A good/advanced musical number might be at -2 penalty. So if you wanted to sing while playing it, you'd be at -2-2=-4 to play and -2 to sing. Unless the song is also difficult of course. But singing and dancing and playing could be at -4 to all. But if it's just a simple repetitive song playing the same 4 accords over and over and doing the same steps then you might get a +2 bonus for it, for a total of -4+2= -2. |
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06-22-2018, 04:56 PM | #13 | |
Banned
Join Date: May 2017
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Re: Dancing + Playing an instrument + Singing
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06-22-2018, 05:17 PM | #14 |
Join Date: Nov 2004
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Re: Dancing + Playing an instrument + Singing
I've never played an instrument that was even theoretically possible to do all three, but singing while playing the piano isn't notable hard if you know the song, and I was never very good at the piano.
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06-22-2018, 06:10 PM | #15 | |
Join Date: Aug 2005
Location: Denmark
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Re: Dancing + Playing an instrument + Singing
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There is Move and Attack (p.365). Which IMO better reflex for instance dancing while playing an instrument than Horse archery or Dual attack does. But I think I picked up it up in Martial Arts. p.107 mentions: "The GM should consider extending the -2 for “trying to do two things at once” to all success rolls except defense and resistance rolls against enemy attacks. For instance, it would modify DX rolls to evade or to keep someone from evading you (see Evading, p. B368), Fast-Draw rolls, rolls to stay standing after suffering knockback (see Knockback, p. B378), and Sense rolls to notice something in combat." This is also under a section about move and attack. But as you can see it suggest to expand it to other skills. There is no mention anywhere I can remember or quickly find, of "three things at once". But -4 to all of them do not seem unreasonable. |
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