06-21-2018, 07:40 PM | #1 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Limitation Creation: No Luck Use; Negative Consequences
So I'm looking to price two Limitations, one is "Cannot use Rerolls On Activation/Usage Rolls", basically what it says on the tin, no using Luck (or 'luck' like effects*) on Activation rolls. You roll to activate or use the ability and take your chances with that one roll.
I could simply limit any Luck or luck like Advantages with "Cannot Be Used On X", but this doesn't effect Impulse Buys and it's not as elegant a solution (IMO). Likewise this could be stretched/reskinned to apply to other roll affecting abilities (bonuses from other Advantages) and such (taking extra time). The second is to add Negative Consequences to roll activated abilities that do not have negative consequences for failures or critical failures of the activation or use. The simplest example is Visualization, however something like Blessed (Heroic Feats) (Requires Religious Ritual Roll, -10%) has no drawback to failure. In this case a failed Visualization roll would apply a penalty based on the failure amount, with a Critical failure applying an amount equal to the maximum possible bonus and a failure (regular or critical) to activate Blessed would apply a penalty instead of a bonus for it's random duration. * Luck and it's derivatives (Ridiculous, Super), Destiny, Daredevil, Impulse Buys, etc. |
06-21-2018, 08:16 PM | #2 | ||
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Limitation Creation: No Luck Use; Negative Consequences
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06-22-2018, 12:01 AM | #3 | |||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Limitation Creation: No Luck Use; Negative Consequences
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On reflection, I think I'd rather put the Limitation on the 'Luck' Advantage (Not Usable on X, percentage based on how often X is likely to be used). But No Impulse Buy at -5% sounds reasonable. Quote:
The first has a penalty of -1 to -8 (a roll of 11 to 18), the second a penalty of -1 to -3. Blessed (Heroic Feat ST) on a failure would impose a penalty of -1d6 to ST for 3d6 seconds. Quote:
Backlash assess a -10% per -1 to IQ or DX, so say this is on Visualization... If the average penalty is -2 (at IQ 15), that would be -20%. With Trigger set at "Rare" (it's equivalent to an Accessibility 1-6% of the time (likely failure rate at IQ 15 is like 3%) for -40%) that's -8%. Pretty close to your call of -5%. |
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06-22-2018, 12:21 AM | #4 |
Join Date: Jun 2010
Location: Dreamland
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Re: Limitation Creation: No Luck Use; Negative Consequences
If you can't use luck effects on the roll, then probably -5%. But if nobody can, and you are thus protected against enemies with luck effects (or the dreaded Super Luck), I'd call it a feature.
I am surprised at you calling Daredevil a luck effect, it's more accurately a talent with a different type of limiter on what it affects. |
06-22-2018, 02:37 AM | #5 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Limitation Creation: No Luck Use; Negative Consequences
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I actually classify it as a cross between Higher Purpose (another Talent type) and heavily modified Luck. |
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06-22-2018, 03:22 AM | #6 |
Join Date: Jun 2010
Location: Dreamland
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Re: Limitation Creation: No Luck Use; Negative Consequences
I always forget about the fumble rerolls part, my bad (which is weird, because I know that's why I buy it XD).
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06-22-2018, 03:35 AM | #7 |
Join Date: Jun 2006
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Re: Limitation Creation: No Luck Use; Negative Consequences
If it prevents anybody from affecting the roll, then yeah, I'd call it a +0% enhancement. If only you are prevented, then it's not a modifier of the trait at all, but a limitation on your Luck advantage(s), and "can't be used for one specific thing" is such a trivial limitation it's most likely -0% there too.
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06-22-2018, 04:28 AM | #8 |
Join Date: Aug 2004
Location: U.K.
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Re: Limitation Creation: No Luck Use; Negative Consequences
One could logically consider "No use of advantage X" to be equivalent to a Temporary Disadvantage of negative value equal to the positive value of the advantage. So that'd make "No use of Luck" a -15% limitation (and "No use of Extraordinary Luck" -30%, et cetera). However, if you can use Luck just fine for everything else while the power is on, just not for activation rolls, that should decrease the value significantly; -5% is likely about right.
"Bad stuff happens when this power fritzes" sounds a bit like Temporary Disadvantage: Cursed, normally worth -75% but substantially reduced because it only happens on a failed activation roll. I'd fudge up some numbers based on the severity of the activation roll...
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06-22-2018, 01:32 PM | #9 | |
Join Date: Jun 2006
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Re: Limitation Creation: No Luck Use; Negative Consequences
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-- MA Lloyd |
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06-22-2018, 04:23 PM | #10 | |
Join Date: Dec 2007
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Re: Limitation Creation: No Luck Use; Negative Consequences
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