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12-16-2017, 12:17 PM | #1 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Convention Blurb for "I Smell A Rat"
I'm planning on running "I Smell A Rat" at Gary Con this year (2018). Any ideas what I should use for a blurb?
My gaming group is currently going through it, and I'm not the GM, so I can't just read through it and come up with a blurb without spoiling the adventure for myself.
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12-24-2017, 12:35 PM | #2 |
Join Date: Mar 2005
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Re: Convention Blurb for "I Smell A Rat"
Sometimes there's more to the Rat than meets the eye.....
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12-24-2017, 02:39 PM | #3 |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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Re: Convention Blurb for "I Smell A Rat"
I already had to create a DFRPG blurb for a nearby upcoming convention.
I was a bit put off by how limited I was to length in this case (around 500 characters). That wasn't enough for me to effectively introduce my adventure and the use of this new RPG. |
01-02-2018, 07:29 AM | #4 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Convention Blurb for "I Smell A Rat"
Quiet towns always have more going on than is obvious on the surface. This is especially true in the Dungeon Fantasy Roleplaying Game, where the usual reason not to run off to the dungeon is when something is very wrong in town. Come help a local innkeeper get rid of giant rats and get back into business. If she's hiring well-armed adventurers as exterminators, you just know more is going on than meets the eye . . . The question is whether you are up to the challenge of solving the mystery!
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-02-2018, 08:41 AM | #5 |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Convention Blurb for "I Smell A Rat"
Thank you, Kromm!
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01-04-2018, 07:17 PM | #6 |
Join Date: Apr 2005
Location: San Rafael, CA
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Re: Convention Blurb for "I Smell A Rat"
Lee’s family runs several roadhouses in the region. Her uncle Merle just passed away and she was sent to take over his roadhouse. When she arrived she found the inn closed. Upon opening the door, she realized why: scratching noises in the cellar and a foul smell pointed to an infestation of giant rats, known to be a problem in the area due to ancient sewer tunnels in the area. Lee needs a well-armed group to exterminate the rats, and she is willing to pay for it. But something smells funny about the job.
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dfrpg, promoting gurps, requests for aid |
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