05-09-2013, 12:14 AM | #221 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Advantages Are Not Utility Priced
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In D&D 3.5, it is completely possible and easy to make a wizard still a wizard and be better than the fighter at everything the fighter can do 5 levels behind the fighter. You never, ever hear someone complain their wizard isn't good enough above level 5. |
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05-09-2013, 12:20 AM | #222 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Advantages Are Not Utility Priced
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I played and ran sevral Supers games and Bricks were pretty common. I do not think any of them were built with straight DR but I dont see that as a probelm. DR does not model everything. As for the Tl 10 example I would just build the robot with money like everyone else. Points are for when cash can not buy what you want.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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05-09-2013, 12:26 AM | #223 | |||
Join Date: Aug 2004
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Re: Advantages Are Not Utility Priced
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Character creation should ultimately be about getting the essentials of a concept down on paper, and making sure that said concept fits into the group of PCs and the game the GM intends to run. Point-buy systems are intended to be a tool to facilitate these goals; but all too often, they become part of the problem. And once the point-buy system is complex enough that it's a game in and of itself, they've almost certainly crossed that line: players are more concerned about what choices will "win" the character creation game instead of what choices best represent the concept they ultimately want to play. Quote:
In short, don't try to design characters in a vacuum; always provide some sort of context that they players can use to get their character to fit into the game. Quote:
Last edited by dataweaver; 05-09-2013 at 12:30 AM. |
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05-09-2013, 12:38 AM | #224 | |
Join Date: Aug 2009
Location: OK
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Re: Advantages Are Not Utility Priced
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And so then their abilities turn out to not do what they were expecting in this kind of situation.
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"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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05-09-2013, 12:47 AM | #225 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Advantages Are Not Utility Priced
The problem with a bid system is that it only works for options that multiple people are likely to want; with the huge variety of advantages in GURPS, you can easily have only one person who wants a particular ability.
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05-09-2013, 12:48 AM | #226 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Advantages Are Not Utility Priced
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05-09-2013, 12:53 AM | #227 | |
Join Date: Aug 2009
Location: OK
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Re: Advantages Are Not Utility Priced
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Besides, police officers carry pepper spray and tasers. There's no way I'm going to have the bad guys firing .38s just so they can bounce off the brick. Not after they've seen the characters in the news, anyway.
__________________
"For the rays, to speak properly, are not colored. In them there is nothing else than a certain power and disposition to stir up a sensation of this or that color." —Isaac Newton, Optics My blog. |
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05-09-2013, 12:54 AM | #228 |
Join Date: Aug 2004
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Re: Advantages Are Not Utility Priced
There are ways around that (e.g., group traits into related sets and bid on the sets; then refine from there). However, I'm willing to agree that the time and effort that it would take to make it work isn't likely to be worth the benefits it provides. I merely suggested it to encourage people to think outside the box of traditional point-buy systems.
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05-09-2013, 01:04 AM | #229 | |
Join Date: Aug 2004
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Re: Advantages Are Not Utility Priced
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Something else that I do in my games, based on an old Pyramid article that I read: I run an introductory session designed to give the players a taste of two or three situations that are likely to come up often in the game: a shootout, car chase, diplomatic ball, crime scene to investigate, etc. Then, at the end of the session, I let them revise their characters. Last edited by dataweaver; 09-10-2013 at 12:29 AM. |
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05-09-2013, 01:10 AM | #230 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Advantages Are Not Utility Priced
Then why is it a problem that they aren't happy making stereotypical comic book bricks? Of course they aren't, you aren't running a game in which bricks (or costumed superheroes at all for that matter) make any sense.
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