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Old 06-16-2017, 11:24 AM   #21
Anders
 
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Default Re: Discworld Language Talents

Having checked my books, I have to concede this. But I will get you next time, Gadget!
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Old 06-16-2017, 12:00 PM   #22
evileeyore
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Default Re: Discworld Language Talents

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Originally Posted by Kelly Pedersen View Post
I think putting Requires IQ Roll, -20% on Omnilingual and specifying that it's actually a Linguistics roll seems perfectly reasonable.
At which point they have to roll to speak non-Native languages they routinely speak everyday? No... terrible idea.

Just leave it as a setting switch, relatively unknown or odd languages might require a Linguistics roll.
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Old 06-16-2017, 12:33 PM   #23
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Default Re: Discworld Language Talents

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Originally Posted by evileeyore View Post
At which point they have to roll to speak non-Native languages they routinely speak everyday?
That's fair, it would be a hassle. What I'd suggest instead is an example of Either-Or Limitations. Say that it requires either a Linguistics roll (Requires IQ Roll, -20%), or a couple of days of familiarization with the language (Preparation Required, -60%), which works out to -12%, which I'd just round to -10%.
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