08-24-2010, 07:51 AM | #11 | |
Join Date: Apr 2005
Location: France
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Re: Driving Default: Yesterday I reality-checked it . . .
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In France, the driving license requires between 20 to 30 hours of training, with a teacher. But 20 to 30 hours doesn't correspond to 1 character point; 200 hours are required for that! So, in my games, the default skill is made for those who have the driving license (any adult character) but who aren't really interested in learning how to drive well – people like me, actually. Since “Utterly trivial tasks, such as … driving into town” don't require any roll (Basic Set, page 343), there is no problem with not having the Driving skill. Those who have the Driving skill, to the contrary, are those who really learned to drive: professionals, or amateurs who enjoy taking part into a car rally from time to time, for instance. Of course, GURPS rules also say that a character can improve his skills during ordinary mundane tasks (Learning on the job, Basic Set, page 293). Slowly, but surely... The ratio is 800 hours for 1 character point. So, because I'm driving for about 20 years now (and about half an hour a day), it would give me about 4 to 5 character points in the Driving skill (which means a skill level of DX+1 or 11). Actually, I'm totally unable to make a controlled skid or to make a u-turn with the hand brake. So, I'm certainly far of this kind of basic level! I drive well, sure, and no matter the weather... But I wouldn't take part in a car chase without risking my life. Having said that, the rules sounds quite realistic. They give me...
And this, for every roll! Car races or chases require several ones, don't they? _____ * With a Stability Rating 4 car, like most TL 7-8 cars. |
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08-24-2010, 08:06 AM | #12 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Driving Default: Yesterday I reality-checked it . . .
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I think that there is little logical reason to say that someone who practises a skill every day for years will have the skill, unless that skill is Driving. Normal drivers have Driving, even if they only have it at DX-1 or DX. Professional drivers have DX+2 or higher. This means that the people with skill 2-3 levels less in the skill look really incompetent to them, but to the normal driver, the student driver who is still learning looks equally or even more incompetent (DX-5 at default, up to DX-2 with Dabbler).
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Za uspiekh nashevo beznadiozhnovo diela! |
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08-24-2010, 08:17 AM | #13 | |
Join Date: Apr 2005
Location: France
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Re: Driving Default: Yesterday I reality-checked it . . .
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Default skill for a beginner. DX-1 to DX+1 for an ordinary driver with experience. And DX+2 and above for a professional. You did it much more clearly than I did! |
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08-24-2010, 09:13 AM | #14 | |
Join Date: Oct 2008
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Re: Driving Default: Yesterday I reality-checked it . . .
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For those not familiar with stick shifts: At the exact point where the clutch engages, if the car is on a slope facing uphill, the engine will actually hold the car in place until the gas is applied. If the car is not facing uphill, or you let the pedal up a little more, the car will lurch forward suddenly and then, if you don't give it some gas, the engine will sputter and die. That's what stalling is. Actually, that depends on where you are, and the OP is in the Ukraine. My impression is that almost everyone drives an automatic in the US. That's not so much the case elsewhere, and where the OP is, an automatic transmission is probably an incredibly expensive luxury. |
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08-24-2010, 09:19 AM | #15 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Driving Default: Yesterday I reality-checked it . . .
Quote:
If you release the clutch quickly, you'll stall.
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08-24-2010, 09:59 AM | #16 | |
Banned
Join Date: Apr 2008
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Re: Driving Default: Yesterday I reality-checked it . . .
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(As a side note, I find the 800-hour figure for self-taught learning to be absurd.) |
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08-24-2010, 10:05 AM | #17 | ||
Join Date: Jan 2005
Location: Stuttgart, Germany
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Re: Driving Default: Yesterday I reality-checked it . . .
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I would add an additional -2 familiarity penalty for clutch systems in general on top of the other familiarity penalties, though this one, once learned, applies across the board to all manual transmissions. Quote:
Secondly, these days I model most people with the Dabbler Perk for a "life skill set" and Driving is often one of the skills included in that "life skill set" for modern commuters. Dabbler and familiarity allows you to have a default range of: -7 for default & unfamiliar -6 for Dabbler Driving 1/8 & unfamiliar* -5 for default & familiar -4 for Dabbler Driving 1/8 -3 for Dabbler Driving 1/4 -2 for Dabbler Driving 1/2 -1 for Driving skill [1] +0 for Driving skill [2] *I didn't bother double listing unfamiliar with other variations, but you get the idea. |
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08-24-2010, 10:17 AM | #18 |
Join Date: Mar 2005
Location: Beaverton, OR
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Re: Driving Default: Yesterday I reality-checked it . . .
I successfully taught my cousin to drive, and he in turn taught his mother. Do I qualify for some kind of Instructor skill?
* * * Portland & its suburbs have above average public transit, but the particular arrangement of bus routes in my area means my 10 minute, 3.5 mile, one-road commute would take over a half hour.
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Alphabet Arcane / MacGuffin Alphabet / Unnight Twitter: StefanEJones |
08-24-2010, 10:19 AM | #19 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Driving Default: Yesterday I reality-checked it . . .
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Nonetheless, normal commuters will continue to increase their skills through this progression until such a time that nothing that they encounter in their commuting challenges them anymore. Given that a need to react quickly to prevent an accident does crop up from time to time, I have no problem with commuters developing the Driving skill once they've spent hundreds of hours commuting. And of them eventually raising it to DX or higher. This is especially likely if the driver is not always driving the same route, experiences a range of extreme conditions, etc. To me, that describes a typical commuter. But then, we don't have freeways designed to automate the process of driving as much as possible and there is no culture of unskilled drivers who don't know what a clutch is for and consider white stuff falling from the sky the first sign of the impending apocalypse.
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Za uspiekh nashevo beznadiozhnovo diela! |
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08-24-2010, 10:36 AM | #20 | ||
In Nomine Line Editor
Join Date: Aug 2004
Location: Frozen Wastelands of NH
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Re: Driving Default: Yesterday I reality-checked it . . .
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Quote:
Stick shifts *do* allow more control over the amount of power the engine is providing to the wheels, so a "power user" will still prefer a stick -- sports cars are the most common place to still find stick-shifts. Though Nissan's Z line of sporty cars is mostly automatics now, with a kind of "move the selection to this place and make it work like a stick with no clutch" hack. (My station wagon has that hack! I never use it, but I suppose it'd be good for things like driving up the Mount Washington road, where you're supposed to keep the car in first or second gear the whole way up.) I could probably still drive a standard transmission, but they're pretty awful on hills. The first time we did "hill practice"... Well, the instructor had a brake on *his* side of the car, and it took three feet to get that car going and not stalled. O:p (mine on clutch and gas, his on brake).
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--Beth Shamelessly adding Superiors: Lilith, GURPS Sparrials, and her fiction page to her .sig (the latter is not precisely gaming related) |
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Tags |
default, driving, reality check, reality checking, skills |
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