11-17-2015, 07:55 PM | #1 |
Join Date: May 2014
Location: Indiana, United States
|
Sci-fi Space Opera design
So I’m currently working on a sci-fi space opera / exploration setting with a number of details still being decided as I progress. Generally I draw inspiration from things like Star Wars, Star Trek, and even a little bit from Dune. While Star Wars is a major source of inspiration for me, I’m hoping to make my setting something unique rather than simply derived from the Star Wars sources. Here is what I have so far and suggestions/ideas are welcome.
The central crux of the setting is the recent return of interstellar travel after a couple of centuries of isolation. Previously humanity had spread far and wide throughout the galaxy using hyperspace travel, creating countless colonies, trade outposts, and other centers of civilization. However the races in the setting were unaware their hyperspace travel was actually damaging the divide between real space and hyperspace. This resulted in a sudden build up of distortions that eventually cascaded in hyperspace. Suddenly almost overnight FTL communication between star systems ceased as the cascade destroyed hyperspace communication beacons. At the same time any ship that tried to enter hyperspace was simply be torn apart in the attempt. The result was a collapse of interstellar civilization. Worlds which had depended on interstellar trade and supplies to function scrambled to adapt, struggling to become self-sufficient where they could. While some colony worlds were complex and large enough to become self-sufficient, others simply perished. Still others fell into conflict over resources. Some even used what technology they had to transform themselves and their societies. In relative isolation, each star system diverged upon its own path, becoming as beautiful or as terrible as it was in them to become. After the passage of roughly two centuries in isolation one world, Ascarin, developed its own technology which would allow travel between the stars once more. The Ascarian culture developed advances in bio-tech and psionic studies which ultimately lead to the development of a probability drive. However it required a trained psion to use psionic probability manipulation on a quantum level, which in turn was magnified by the starship’s jump drive allowing the ship and all aboard to teleport across the vast distances between the stars. One of the first places Ascarins traveled to was Earth, only to tragically find it a ruined world. A place which had fallen into infighting when it no longer had access to the galaxy’s resources to maintain itself. It has used the last of its technological edge to turn in on itself fighting for dwindling resources, poisoning and devastating its own ecosystems leaving Earth a uninhabitable husk of a world. Our campaign begins with the PC’s aboard one of the newly commissioned Ascarin ships, ready to explore a now unknown universe and discover the fate of various worlds that humanity once claimed for itself. Some elements of the setting planned loosely so far include: Sentient droids Anti-Gravity and Gravity control in the form of starships and hover cars, but not hover belts. Psionic Powers No Digital Brain Uploading Limited Nanotechnology (possibly used mostly for healing? Still unsure). Thoughts/ideas/suggestions welcome :) |
Thread Tools | |
Display Modes | |
|
|