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#11 | |
Join Date: Aug 2019
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Numenoreans and elves are both essentially superhuman. Both should be higher in all three stats than normal Men. One way to achieve 'balance' in an adventuring party - if that matters - would be to give an ordinary PC retainers or henchmen as compensation for the higher points total of the superhuman types. So, you could create one of the Dunedain or a well-to-do gentlehobbit travelling with his gardener and cousins or a Breelander and his companions or a single elf. It strikes me that TFT is very well suited for that sort of thing, as the highly tactical combat works really well with henchmen. |
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#12 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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They're not superhuman, they're just much longer lived, therefore in TFT terms their attributes will be higher because they've had longer to gain experience. |
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#13 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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I also don't think that Orcs are hard to Stat in TFT. Their ST will be as for men or perhaps less for smaller Goblins. Theyre tough and hardy so I'd give them Running and Toughness Talents, but I feel their weapons and armour will be crude compared to elves and men, so won't count for any more than Leather though it may be heavier to wear and their weapons are clumsier and more prone to breakage (just my view).
In the books, the focus is on the heroic characters of the fellowship, who are unusually capable people and armed with fine or magical weapons and armour. It's not surprising they often cut down an Orc with one blow. (Bear in mind it only takes 8 hits to knock down an opponent, and said opponent may be more inclined to crawl away than stand up for more punishment). TFT works well for LOTR with a bit of thought, so don't be put off. |
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#14 | |
Join Date: Aug 2019
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And the Numenoreans are much taller (and, one would deduce, accordingly stronger) than normal Men, as well as living for hundreds of years. So, they're superhuman in that they're physically superior to real people and their Middle Earth analogues. i'm pretty sure that they're supposed to be mentally superior too, though I'd have to dig for quotes. But yes, for both, their long lives would give them plenty of time to earn experience. One way or another, both would have unusually hefty starting packages in TFT terms. |
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#15 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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If you've read the Simarillion, you'll find that the race of men are capable of matching any of the feats of the Elves or Numenoreans. See the deeds of Hurin, Turin and others in that book. So the way I see it is that the best of men can easily match these others in prowess of strength and battle ( if perhaps not in craft of metalworking, etc). So the only advantage I see of the Elves and Numenoreans is that of time. |
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#16 | |||
Join Date: Aug 2019
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That's a neat solution - mail counting as leather - but Tolkien does say that Orcs are good weapon-smiths: "Hammers, axes, swords, daggers, pickaxes, tongs, and also instruments of torture, they make very well, or get other people to make to their design ..." We see evidence of quite elaborate Orcish craftsmanship in LotR (Grishnakh's dagger), and Frodo or Sam suggests that Orc-mail is quite protective. And - for example - the Isengard Orcs seem to be technologically ahead of the Men of Dunland. Quote:
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It would also make encounters with Orcs a little more distinctive than, say, encounters with Dunlendings or Haradrim. Anyway, apologies for all the pedantry - I love a good Tolkien discussion, and I think trying to translate literary representations of combat into game mechanics is quite a good game in itself! |
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#17 | |
Join Date: Aug 2019
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There's a consistent theme in Tolkien of peoples (Men, Elves, even Orcs) becoming "lesser" as time passes; the Edain are the Men of the heroic past, and so they'd be supermen compared with Third Age Breelanders or Dunlendings or whatever. And the Dunedain at the end of the Second Age (and thus into the Third Age) are clearly "supermen" in some senses. Tolkien tells us that they're extremely tall and strong; and at the Gladden Fields, even "great Orcs" are only able to kill them with a five-to-one loss ratio. It's precisely that sort of thing that would incline me to tweak the rules a bit for full Middle Earth flavour. |
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#18 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Of course, everyone's reading of the stories is a personal one, so you'll have to fit your games to your own vision. But I think TFT can easily accommodate LOTR. |
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#19 | |
Join Date: Aug 2019
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Anyone want to try statting a Witch-King or Beorn? Super curious how that could look. |
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#20 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Spells may need more work, depending on how you see Magic in LOTR. I probably wouldn't change it much, as I can accept that Gandalf, Elves and others were doing "spell like things" in the stories. As to statting the major antagonists, I haven't gone there yet. |
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Tags |
character, home brew, middle earth, middle-earth |
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