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#1 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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As he was called out by name, here's a swashbuckler to add to the martial artist, bard, knight, wizard, and cleric who are plotting their next move in this seaside tavern.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#2 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
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If anyone with a Area Knowledge (Local Coast) and Cartography skills would like to join me in the corner booth, I'm still trying to decide if this treasure map is worthy of keeping Lundarian's tankard topped off all night. |
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#3 |
Join Date: Aug 2012
Location: Northeast Kansas
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Ha! Fantastic! I love how versatile the swashbuckler template is. I was talking to someone about how the difference between a swashbuckler and a knight is how many pieces of gear they need to be effective. Lucky would certainly do better with a rapier, but there's no other way to start as a 250 point Swashbuckler with all your gear and no points traded for gear.
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#4 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Lucky just likes the fact that he does 3d+7 with a $30 stick. And the fact that crushing damage is one of the sorts to which nobody but slugbeasts has special resistance . . . it works just fine on everything but Diffuse targets, especially well on liches and skeletons and, and isn't affected as much by many common varieties of armor. His career goals include raising ST to 20, so he has effective ST 22 for striking and can swing his stick for 4d+9 thanks to that sweet per-die Weapon Master bonus.
He'd also like a permanently glowing helmet made of solid gold.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#5 |
Join Date: Aug 2004
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That damage is just nuts. With the right rolls, he could kill the average schmuck with one torso blow, no special hit locations or critical needed. A very nice demonstration of how to go for big damage even with a "lowly" weapon, and how "swashbuckler" doesn't just mean Ren Faire rapier fop.
Also worth noting that he'll do 2 hexes of knockback to typical foes even on an average hit, tossing foes to the ground (or off of ledges, etc.) left and right. That wouldn't work with an edged weapon. About those skeletons he'll fight: Vulnerability means x2 crushing damage, and Brittle means any crippling hit to a limb breaks it off, right? Sounds like he can't not destroy or immobilize any skeleton with a single blow. A huge sea monster skeleton might be the challenge he needs... Any plans to put this ongoing series of PCs into character forms for download and play? Or is that a task waiting for a volunteer?
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here | Site updates thread (occasionally updated) (Latest goods on site: Update to new damage for ST. Another old and popular (?) article cleaned up and enhanced.) |
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#6 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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#7 | |
Join Date: Aug 2004
Location: Cockeysville, MD
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--- My Blog: Dice and Discourse - My adventures in GURPS and thoughts on table top RPGs. |
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#8 |
Join Date: Sep 2004
Location: Sacramento, CA
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--Aaron the Akfu |
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#9 |
Join Date: Feb 2008
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He wants a dwarven club, doesn't he?
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#10 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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No real value to it . . . The generic "club" on p. 99 of Adventurers is a balanced Broadsword weapon – basically a well-made length of thick dowel. The only thing the dwarven modifier does is make an unbalanced weapon balanced.
He'd be happy to come into possession of a magical club, though. A Penetrating Eternal Club of Icy Smiting would be just peachy!
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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