07-04-2012, 01:07 PM | #31 |
Join Date: Oct 2009
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Re: [GURPS DF] Welcome to Hell IC
HT-13 -4 = 9: 3d6=5 Lahk a baws.
Dorli leaps back from the stench, then checks the weight of the jar to see if he has much chance of shifting it. In the event anything nasty comes up from that pipe he might want to give it a little welcoming bath. He then sets his shield on the jar (to provide a stable base to stand on, with the spike going into the hole he just made), re-hangs his holy symbol and re-slings his axe, and then tries to climb up onto it and get a look at the floor above. [ooc] Without his shield he is at light encumberance. A pull-up is an ST-based Climbing roll, which for Dorli defaults to 10, -1 for encumbrance is 9: 3d6=10 failed, which costs him one FP. Trying again: 3d6=11 failed again, paying another FP. Third try's the charm: 3d6=8. FP 13/16.
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07-04-2012, 03:33 PM | #32 | ||
Join Date: Jun 2010
Location: California
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Re: [GURPS DF] Welcome to Hell IC
Quote:
Quote:
(How far away is the far platform? If he can't jump to the other side, and can't make it down, I'm considering having him leap for the rope [he should reach it before he reaches the ground... Probably].) Then he makes to rappel off the shaky wooden platform he's standing on. |
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07-04-2012, 11:32 PM | #33 | ||
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell IC
Quote:
Quote:
As he looks, he sees a large rat poke its head into the room. It walks up toward whatever it is that's hanging there, then it slips on the floor. You can see that the floor is angled downward. The rat slips on the substance and scrambles to keep from falling, but it can't. It falls down the hole you're looking up through and slips into the room. It's a trap. That's where all those rats came from. It's a trap and you have been caught. He hears something coming in through that pipe. Then he hears that metal mesh being moved out of the way. |
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07-04-2012, 11:34 PM | #34 | ||
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell IC
Quote:
Quote:
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07-04-2012, 11:35 PM | #35 | |
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell IC
Quote:
There's lots of dangerous stuff on the ground away from the edge of the structure. Rusty metal bits sticking up, skeletons, more large stones things can hide behind. And you hear a chittering from somewhere in that direction. As you're looking around, you very clearly see a one-armed halfling with a big sword on his back run by. You're pretty sure you see a translucent double of him sticking out his side. |
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07-04-2012, 11:43 PM | #36 | |
Join Date: Jun 2010
Location: California
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Re: [GURPS DF] Welcome to Hell IC
(Ahaha. Dwarf vs Halfling. Epic battle to follow.)
Quote:
(Invisible Castle is doing the whole gremlins thing to me right now, so you can go ahead and roll Climbing (18) for Athelard.) |
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07-05-2012, 12:00 AM | #37 | |
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell IC
Quote:
I'm going to wait to handle the rest, since while you're climbing down, there are other things happening. |
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07-05-2012, 12:20 AM | #38 |
Join Date: Jul 2005
Location: in or about Tucson, Az
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Re: [GURPS DF] Welcome to Hell IC
Michelle will *hack* stealthily *cough* hobble after the halfling.
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07-05-2012, 01:01 AM | #39 | |
Join Date: Aug 2009
Location: OK
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Re: [GURPS DF] Welcome to Hell IC
Quote:
The halfling is making a lot of noise, mumbling to himself. As he moves, the scabbard of that sword he's wearing is dragging on the ground and bumping into things. You get the feeling that he might be ever-so-slightly intoxicated. He runs up to a pipe there on the ground sticking out of one of the buildings. He almost dives into it, swatting a piece of wire mesh out of the way as he goes and releasing his scabbard behind him. You see that the scabbard is tied by a little rope to his belt. The halfling disappears into the pipe, dragging his sword behind him. It didn't seem like he noticed you. |
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07-05-2012, 02:01 AM | #40 |
Join Date: Jul 2005
Location: in or about Tucson, Az
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Re: [GURPS DF] Welcome to Hell IC
She'll clear a small area of debries take a seat and rest while waiting for the halfling to come around again, or something of interesting.
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