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Old 10-22-2005, 05:33 PM   #41
Infornific
 
Join Date: Dec 2004
Default Re: Historical Folks 4e

Another -

Philosopher [50 Points]

Attributes: ST 10 [0] DX 10 [0] IQ 12 [40] HT 10 [0]
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.0 [0]; Basic Move 5 [0]
Advantages: Status +1[5] and a total of 20 points in Above Suspicion [1]; Ally Group (pupils) [Varies]; Bard +1 or +2 [5 or 10]; Charisma [5/level]; Clerical Investment [5]; Fearlessness [2/level]; Intuition [15]; Mathematical Ability +1 or +2 [10 or 20]; Reputation (great thinker) [Varies]; Sage +1 or +2 [10 or 20]; Single Minded [5]; Social Chameleon [5]; Talker +1 to +4 [5 to 20]; Versatile [5]; Wealth [Varies]; +1 IQ [20] and +1 to +4 Per [5 to 20]
Disadvantages: A total of –25 points from Absent Mindedness [-15]; Appearance [Varies]; Attentive or Distractible [1]; Curious [-5*]; Disciplines of Faith [Varies]; Fat, Overweight or Very Fat [-3 or –1 or –5]; Honesty [-10*]; Humble [-1]; Imaginative [-1]; Incompetence (pick a social skill) [-1]; Indecisive [-10*]; Intolerance (rival schools or the foolish) [-5]; Klutz [-5 or –15]; Languages [2 to 6]; Laziness [-10]; Oblivious [-5]; Odious Personal Habits [-5 to –15]; Pacifism [Varies]; Reputation (dangerous radical) [Varies]; Skinny [-5]; Staid [1]; Stubbornness [-5]; Stuttering [–10]; Truthfulness [-5*]; Undiscriminating [-1]; Unfit or Very Unfit [-5 or –15]; Workaholic [-5]; –1 or –2 ST [-10 or –20] and –1 or –2 HT [-10 or –20]
Primary Skills: Philosophy (any) (H) IQ [4]-12
Secondary Skills: One of Administration (A) IQ [2]-12; Bard (A) IQ [2]-12; Law (H) IQ-1 [2]-11; Pharmacy (herbalist) (H) IQ-1 [2]-11; Teaching (A) IQ [2]-12 and Theology (H) IQ-1 [2]-11
Background Skills: A total of 4 points in any of Anthropology (IQ/H); Astrology (IQ/H); Astronomy (IQ/H); Connoisseur (IQ/A); Diagnosis/TL (IQ/H); Expert (IQ/H); Fast Talk (IQ/A); History (IQ/H); Literature (IQ/H); Mathematics (IQ/H); Naturalist (IQ/H); Poetry (IQ/A); Psychology (IQ/H); Research (IQ/A); Survival (any) (Per/A); Tracking (Per/A); Writing (IQ/A); Zoology (IQ/H) and further secondary skills
Notes: Based an a template originally designed by Phil Masters. Bard and Sage are Talents from GURPS Fantasy. Talker is a Talent from GURPS Mysteries.
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Old 10-22-2005, 05:34 PM   #42
Infornific
 
Join Date: Dec 2004
Default Re: Historical Folks 4e

Another -

Priest [40 Points]

Attributes: ST 10 [0] DX 10 [0] IQ 11 [20] HT 10 [0]
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 11 [0]; Per 11 [0]; FP 10 [0]; Basic Speed 5.0 [0]; Basic Move 5 [0]
Advantages: Clerical Investment [5] and 20 points chosen from Above Suspicion [1]; Bard [5/level]; Charisma [5/level]; Common Sense [0]; Devotion [5/level]; Empathy or Sensitive [15 or 5]; Legal Immunity [Varies]; Patron [Varies]; Religious Rank [5/level]; Reputation [Varies]; Sage +1 [10]; Sanctity [5]; Single Minded [5]; Smooth Operator +1 [15]; Social Chameleon [5]; Status [5/level]; Voice [10]; Wealth [Varies]; +1 IQ [20] or further Will [5/level]
Disadvantages: A total of –10 points chosen from Disciplines of Faith [Varies] and Vows [Varies] and a further –15 points chosen from Addiction [Varies]; Charitable [-15*]; Delusions [-1 to –15]; further Disciplines of Faith or Vows [Varies]; Duty [Varies]; Fanaticism or Extreme Fanaticism [-15]; Greed [-15*]; Honesty [-10*]; Intolerance [-5 or –10]; Pacifism [varies]; Poverty [Varies]; Sense of Duty [Varies]; Stubbornness [-5]; Truthfulness [-5*] and Unfit [-5]
Primary Skills: A total of 12 points in Religious Ritual (IQ/H) and Theology (IQ/H)
Secondary Skills: A total of 5 points in any of: Area Knowledge (IQ/E); Astrology (IQ/H); Bard (IQ/A); Dancing (DX/A); Exorcism (Will/H); Fast Talk (IQ/A); Languages (special); Musical Instrument (any) (IQ/H); Occultism (IQ/A); Philosophy (any) (IQ/H); Singing (HT/E) and Teaching (IQ/A)
Background Skills: A total of 3 points in any of: Administration (IQ/A); Detect Lies (Per/H); Diagnosis (IQ/H); Diplomacy (IQ/H); First Aid (IQ/E); History (IQ/H); Intimidation (Will/A); law (IQ/H); Leadership (IQ/A); Literature (IQ/H); Meditation (IQ/H); Pharmacy/TL (IQ/H); Poetry (IQ/A); Politics (IQ/A); Psychology (IQ/H); Research (IQ/A); Savoir Faire (IQ/E) and Writing (IQ/A)
Notes: Based an a template originally designed by Brian C. Smithson
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Old 10-22-2005, 05:35 PM   #43
Infornific
 
Join Date: Dec 2004
Default Re: Historical Folks 4e

The last for a while -

Scholar [45 Points]

Attributes: ST 10 [0] DX 10 [0] IQ 11 [20] HT 10 [0]
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 11 [0]; Per 11 [0]; FP 10 [0]; Basic Speed 5.0 [0]; Basic Move 5 [0]
Advantages: Charisma [5/level]; Fearlessness [2/level]; Intuition [15]; Language Talent [10]; Less Sleep [2/level]; Lightning Calculator [2]; Mathematical Ability +1 or +2 [10 or 20]; Patron [Varies]; Reputation [Varies]; Sage +1 or +2 [10 or 20]; Single Minded [5]; Status [5/level]; Tenure [5]; Versatile [5]; Wealth [Varies] and +1 to +4 Per [5 to 20]
Disadvantages: A total of –25 points chosen from Absent Mindedness [-15]; Bad Sight [-10 or –25]; Bad Temper [-10*]; Clueless [-10]; Curious [-5*]; Delusion [-1 to –15]; Hard of Hearing [-10]; Loner [-5*]; Oblivious [-5]; Obsession [-5 to –15]; Reputation [Varies]; Shyness [-5 to –20]; Stubbornness [-5]; Truthfulness [-5*] and Workaholic [-5]
Primary Skills: Research (A) IQ [2]-11 and 15 points in any of: Alchemy/TL (IQ/VH); Astrology/TL (IQ/H); Botany/TL (IQ/H); Chemistry/TL (IQ/H); Expert (any) (IQ/H); Mathematics/TL (IQ/H); Naturalist (IQ/H); Pharmacy/TL (herbalist) (IQ/H); Physics (IQ/H); Physiology (any (IQ/VH) and Zoology (IQ/H)
Secondary Skills: One of Philosophy (any) (H) IQ-1 [2]-10 or Theology (H) IQ-1 [2]-10 and a total of 6 points in any of Architecture/TL (IQ/A); Hidden Lore (IQ/A); History (IQ/H); Mathematics/TL (Cryptology) (IQ/H); Occultism (IQ/A) and further primary skills
Background Skills: A total of 5 points in any of Administration (IQ/A); Area Knowledge (any) (IQ/A); Bard (IQ/A); Languages (special); Literature (IQ/H); Teaching (IQ/A) and Writing (IQ/A)
Notes: Based an a template originally designed by Michele Armellini
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Old 01-29-2006, 04:40 PM   #44
Infornific
 
Join Date: Dec 2004
Default Re: Historical Folks 4e

Don't know if there is still any interest, but I'm reviving this project


Beggar [-40 Points]

Attributes: ST 10 [0] DX 10 [0] IQ 10 [0] HT 10 [0]
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 10 [0]; Basic Speed 5.0 [0]; Basic Move 5 [0]
Advantages: A total of 10 points chosen from Deep Sleeper [1]; Hard to Kill [2/level]; Pitiable [5]; Rapid Healing [5]; Resistant to Disease +3 or +8 [5 or 8]; Talker +1 or +2 [5 or 10]; +1 HT [10]; +1 to +3 HP [2 to 6]; +1 or +2 Move [5 or 10] and +1 or +2 Per [5 or 10]
Disadvantages: Dead Broke [-25]; Status –2 [-10] and a total of –25 points chosen from –1 DX or IQ [-20]; -1 ST or HT [-10]; Unfit or Very Unfit [-5 or –15]
Primary Skills: Panhandling (E) IQ+1 [2]-11 and Survival (urban or woodlands) (A) Per-1 [1]-9
Secondary Skills: Area Knowledge (E) IQ [1]-10
Background Skills: A total of 6 points in any of Acting (IQ/A); Brawling (DX/E); Fast Talk (IQ/A); Filch; Forced Entry (DX/E); Holdout; Knife (DX/E); Lockpicking (IQ/A); Makeup (IQ/E); Pickpocket (DX/H); Running (HT/A); Scrounging (IQ/E); Stealth (DX/A); Streetwise (IQ/A) and further Primary or Secondary skills
Notes: Based an a template originally designed by Phil Masters. Talker is a Talent from GURPS Mysteries.
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Old 01-29-2006, 04:57 PM   #45
Infornific
 
Join Date: Dec 2004
Default Re: Historical Folks 4e

And a second

Boatman [25 Points]

Attributes: ST 11 [10] DX 10 [0] IQ 10 [0] HT 10 [0]
Secondary Characteristics: Dmg 1d-1/1d+1; BL 24 lbs; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 10 [0]; Basic Speed 5.0 [0]; Basic Move 5 [0]
Advantages: 10 points in Absolute Direction [5]; Absolute Timing [2]; Acute Hearing or Vision [2/level]; Contacts [varies]; Favors [varies]; Fit [5]; High Manual Dexterity +1 or +2 [5 or 10]; Reputation [varies]; Sailor +1 [10]; Tough Guy +1 or +2 [5 or 10]; +1 to +3 Fatigue [2 to 6] and +1 or +2 Per [5 or 10]
Disadvantages: A total of –15 points chosen from Bad Temper [-10*]; Duty (non-hazardous [varies]; Greed [-15*]; Loner or Uncongenial [-5* or –1]; Odious Personal Habits [-5 to –15]; Phobia (mild claustrophobia) [-15]; Poverty [varies]; Reputation [varies] and Status [-5/level]
Primary Skills: Area Knowledge (river/harbor and landings) (E) IQ+2 [4]-12 and Boating (A) DX+2 [8]-12
Secondary Skills: A total of 5 points in any of Freight Handling/TL (IQ/A); Merchant (IQ/A); Meteorology/TL (IQ/A); Navigation (IQ/A) and Seamanship/TL (IQ/E)
Background Skills: A total of 3 points in any of Carpentry (IQ/E); Jumping (DX/E); Savoir Faire (Servant) (IQ/E); Streetwise (IQ/A); Survival (any) (Per/A) and Swimming (HT/E)
Notes: Based an a template originally designed by Andrea Kotter. Sailor is a Talent from GURPS Fantasy. Tough Guy is a Talent from GURPS Mysteries.
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Old 01-29-2006, 05:25 PM   #46
Infornific
 
Join Date: Dec 2004
Default Re: Historical Folks 4e

Last for the night:

Brewer/Distiller/Vintner [20 Points]

Attributes: ST 10 [0] DX 10 [0] IQ 11 [20] HT 10 [0]
Secondary Characteristics: Dmg 1d-2/1d; BL 20 lbs; HP 10 [0]; Will 11 [0]; Per 11 [0]; FP 10 [0]; Basic Speed 5.0 [0]; Basic Move 5 [0]
Advantages: A total of 10 points chosen from Acute Smell [2/level]; Alcohol Tolerance [1]; Contacts [varies]; No Hangover [1]; Patron [varies]; Reputation [varies] and Wealth [varies]
Disadvantages: A total of –15 points from Alcoholism [varies]; Alcohol related Quirks [1 each]; Duty [varies]; Greed [-15*]; Incurious or Staid [-5* or –1]; Miserliness [-10*]; Social Stigma [varies] and Workaholic [-5]
Primary Skills: Professional Skill (Distiller) (A) IQ+1 [4]-12
Secondary Skills: Either Animal Handling (Bees) (A) IQ-1 [1]-10 or Farming (A) IQ-1 [1]-10; either Artist (Pottery) (H) IQ-2 [1]-9 or Professional Skill (Cooper) IQ-1 [1]-10; and a total of 5 points chosen from Mechanic/TL (distilling equipment) (IQ/A); Merchant (IQ/A); Professional Skill (Blacksmith) (IQ/A); Professional Skill (Glassblower) (DX/A) and Religious Ritual (IQ/H)
Background Skills: A total of 4 points chosen from Animal Handling (choose specialty) (IQ/A); Area Knowledge (any) (IQ/E); Language [1 to 4 points]; Packing (IQ/A); Professional Skill (Bartender) (IQ/A); Seamanship (IQ/E) and Teamster (IQ/A)
Notes: Based an a template originally designed by Eric Nail
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Old 01-29-2006, 09:45 PM   #47
Rasputin
 
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Join Date: Jan 2005
Location: Minneapolis, MN, USA
Default Re: Historical Folks 4e

Do keep these up. I know I'm subbed to this thread, a rare event.
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Old 01-29-2006, 11:19 PM   #48
Atreyu_Hibiki
 
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Location: Washington state.
Default Re: Historical Folks 4e

Would you like any assistance in this project? I've done 4e conversions of a whole ton of stats I've found on the web, just for the heck of it; perhaps I could aid you in this endeavor?
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Old 01-30-2006, 06:42 PM   #49
Infornific
 
Join Date: Dec 2004
Default Re: Historical Folks 4e

Quote:
Originally Posted by Atreyu_Hibiki
Would you like any assistance in this project? I've done 4e conversions of a whole ton of stats I've found on the web, just for the heck of it; perhaps I could aid you in this endeavor?
By all means - just go to the first post in this thread, and there is a link to the original 3e Historical Folks. Be sure to credit the original creator of the template (mentioned at the end of the template.)
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Old 01-30-2006, 08:23 PM   #50
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Location: Washington state.
Default Re: Historical Folks 4e

Quote:
Originally Posted by Infornific
By all means - just go to the first post in this thread, and there is a link to the original 3e Historical Folks. Be sure to credit the original creator of the template (mentioned at the end of the template.)
Swell - I've statted out Guildmaster through Hermit this morning... and then took my computer into the shop. I'll post those here in a couple of days, once I've got my compy back.
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