06-13-2008, 04:43 AM | #61 |
MIB
Join Date: Aug 2004
Location: Oslo, Norway
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Re: List Of your favorite Custom Perks
Can always use duct-tape as improvised equipment.
goes well with Always carries duct-tape
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Johannes Huyderman aka. Jo-Herman Haugholt Geek and Discordian MiB#0505 http://www.huyderman.com/ |
06-13-2008, 05:00 AM | #62 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: List Of your favorite Custom Perks
Kick Me in the Jimmy! Although a humanoid male, a groin hit is treated as a torso hit for effects.
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06-13-2008, 05:12 AM | #63 | |
Join Date: Aug 2004
Location: U.K.
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Re: List Of your favorite Custom Perks
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Once upon a time, SJGames required that contracts be notarised, so I had to go see a local notary whenever I got a new GURPS project. One of them told me that becoming a notary in the UK required a certain fairly stringent set of qualifications and proven competences - it may even have included knowledge of foreign languages, or that may just have been a practical necessity for a notary in port, I forget - and the status lasted indefinitely, whereas American notaries more or less just bought their certificates, which had a fixed time limit. (There may have been a bit of cross-cultural snobbery in there, of course.) The notaries I dealt with were also working solicitors, and I got the impression that the notary thing was a modestly profitable sideline for them - a bit of a hassle to acquire, but a source of extra income thereafter. I doubt that their Law skills were especially higher than those of other solicitors, but the notary thing had required some effort to acquire. A perk might well be appropriate. Then SJGames noticed what all these UK notaries kept telling me - that them notarising those contracts wouldn't make a blind bit of difference in a US court - and I stopped having to deal with notaries.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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06-13-2008, 05:14 AM | #64 | |
Join Date: Aug 2004
Location: U.K.
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Re: List Of your favorite Custom Perks
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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06-13-2008, 05:39 AM | #65 | |
Banned
Join Date: Apr 2008
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Re: List Of your favorite Custom Perks
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06-13-2008, 06:02 AM | #66 | |
Join Date: Jun 2006
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Re: List Of your favorite Custom Perks
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Indeed mysterious unlearnable abilities tend to be unusable outside their home setting, so they don't make terrific examples. And really it doesn't matter how trivial they are, if you let the PCs have an ability that normal mortals absolutely cannot develop, there is definitely a risk they will squeeze more than a point's worth of value out of it. Trust me if you let them pull clean clothes from the air when theirs are dirty, they'll hire a mud thrower, buy a laundry, and start a production line. I've also noticed an unfortunate tendency to expand the effects of supernatural Perks way beyond the PC who actually takes them. This is particularly common with proposals to convert movie tropes into Perks. A learnable skill like Perk rather naturally limits its effects to the PC, but "I can hear the soundtrack" magically causes *everything in the universe* to have a leitmotif.
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-- MA Lloyd |
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06-13-2008, 06:11 AM | #67 | |
Join Date: Aug 2004
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Re: List Of your favorite Custom Perks
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06-13-2008, 09:58 AM | #68 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: List Of your favorite Custom Perks
I see four sorts of perks, really:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
06-13-2008, 10:48 AM | #69 | |||
Join Date: Jun 2006
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Re: List Of your favorite Custom Perks
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-- MA Lloyd |
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06-13-2008, 11:18 AM | #70 | |
Join Date: Apr 2005
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Re: List Of your favorite Custom Perks
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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Tags |
house rules, perks |
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