11-29-2015, 03:31 AM | #1 |
Join Date: Mar 2013
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[Spaceships] Campgain Idea: Heaven Fire
I really need to work on coming up with better campaign names.
OK, basic premise is the players are members of either a supranational or interplanetary government military force, specifically space-fighter pilots and they'll have to deal with a Bug invasion. DF is space fighter planes really. Questions: 1) Does it need more plot? There are potential angles with conflicting national interests, but is it worth ploting them out? 2) How much time in cockpit Vs. how much time out? And should any of the later be (ground) combat or should it all just be talking? 3) Below are stats for the Eclipse-Class Long-Range Strike Fighter, is there anything people think I should change about it? 0 Code:
TL Spacecraft dST/dHP Hnd/SR HT Move LWt. Load SM Occ dDR Range Cost 9 0 20 +0/4 12 4G/4.2 mps 30 [1] 0.6 [2] +5 6SV [3] 6/3/3 — $1.9M Power Points: +2 / -3 Space Performance: sAccel: 4Gs/4.2 mps Air Performance: aAccel: 4Gs (88 mph/s) aSpeed: 5,000 mph (1.39 mps) Hnd/SR: +4/5 SHIP SYSTEMS Code:
FRONT [1-2] Armor - Advanced Metallic Laminate dDR 6 [3-4!!] Weapon Battery - Major 2 Weapon Mounts [3,a] Weapon Battery - Medium 1 Weapon Mount [4] [4,a] Weapon Battery - Medium 1 Weapon Mount [4] [5] Defensive ECM -2 to Hit [6] Comm/Sensor Array - Tactical Array level: 5 [Core] Control Room Comp: C4 / Comm/Sensor: 3 / 1 Station Code:
CENTER [1] Armor - Advanced Metallic Laminate dDR 3 [2-5] Fuel Tank 6 Tons of Metallic Hydrogen [5] [6!] Weapon Battery - Major 1 Weapon Mount [Core‡] Power Plant - MHD Turbine 2 Power Points / 6 hr Fuel [6] Code:
REAR [1] Armor - Advanced Metallic Laminate dDR 3 [2-3] Reaction Engine - HEDM Rocket 4Gs / 4.2 mps / 2.39 min Fuel [5,7] [4-6] Fuel Tank 4.5 Tons of Metallic Hydrogen [5] SHIP OPTIONS: Streamlined, Winged [1] Plus 1 Ton in Equipment Packs [2] Load includes: 0.6*tons of Crew & Passengers [3] Crew Requirement (6 total): 1 Control Station (1 Pilot), 5 Gunners, [4] Equipment Pack, [5] Volatile System (see p. SS1:62) FUEL USED: [6] Hydrogen-Oxygen, [7] Metallic Hydrogen (10.5 tons) WEAPONS TABLE Code:
Range Scale: Basic Combat Ranges Turn Length: 20-sec Qty. Mount Weapon Options Options Size Damage sAcc Rcl. RoF Shots MPS Accel SM Range 1 Front [3] - Major Laser 10 MJ 4d(2) burn +2 [2] 1 1 S 1 Front [4] - Major Laser 10 MJ 4d(2) burn +2 [2] 1 1 S 1 Center [6] - Major Laser Very Rapid Fire 100 kJ 1d(2) burn +0 (+7) 1 100 C/S 1 Front [3a] - Medium Missile Launcher 16 cm 6dx4(2) cr +3 [2] 1 1 5 10 5G -1 X 1 Front [4a] - Medium Missile Launcher 16 cm 6dx4(2) cr +3 [2] 1 1 5 10 5G -1 X Created using GURPS Spaceship Design Spreadsheet v2.0 RC 9. GURPS Spaceships Design Spreadsheet is copyright © 2009-2015 Eric B. Smith. This spreadsheet is based on information contained in the GURPS Spaceships series of books. |
11-29-2015, 04:47 AM | #2 | |||
Join Date: Oct 2008
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Re: [Spaceships] Campgain Idea: Heaven Fire
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But if it is a gunship you want feel free. But In that case I would recommend not calling it a fighter so your players do not expect something else. Also depending on the enemies power increasing the forward armor and reducing the weapon load slightly might make sense to allow surviving few frontal hits from enemy base ship antimissile/antifighter armament and other fighter weapons. Currently at 4d(2) and 6 frontal armor two hits by equivalent armament will on average take it below 0 hp and even the very rapid fire point defense laser will often punch though the frontal armor. |
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11-29-2015, 05:35 AM | #3 |
Join Date: Sep 2008
Location: near London, UK
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Re: [Spaceships] Campgain Idea: Heaven Fire
In the real world, pilot training is sufficiently demanding of time (and expensive) that people given it aren't trained to act as infantry too: it would be a waste of them, the sort of thing you only do in a last-ditch defence when you're throwing every warm body on the line.
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11-29-2015, 06:46 AM | #4 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Spaceships] Campgain Idea: Heaven Fire
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Note that in most cases, fighter pilots won't be issued a rifle; usually a pistol or PDW they'll have on or near them at all times, sometimes a carbine on the ejection seat in case they get shot down during a fight.
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11-29-2015, 12:48 PM | #5 |
Join Date: Mar 2013
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Re: [Spaceships] Campgain Idea: Heaven Fire
The reason that Occ is showing up as 6SV is because of a bug in the spreadsheet program, turrets get a control station (I think) but not fixed weapons and DEFIANTLY not Equipment Packs
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11-29-2015, 02:43 PM | #6 | |
Join Date: Aug 2007
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Re: [Spaceships] Campgain Idea: Heaven Fire
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