07-10-2019, 07:22 PM | #1 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Non-Ogre variant units?
I recall a file, or maybe a webpage, that listed a huge quantity of conventional non-Ogre units that were fan designed. I thought I'd saved it, or downloaded it, but can't find it anywhere. Does this ring a bell with anyone?
It would have had stats for all manner of variants of light tanks, medium tanks, tank destroyers, etc. |
07-11-2019, 01:13 PM | #3 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Non-Ogre variant units?
Thanks Drew, those shall do the trick, but I recall a much larger download from someplace on the net, with a large array of really obscure stuff ...
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07-11-2019, 01:53 PM | #4 |
Join Date: Aug 2004
Location: Central Ohio
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Re: Non-Ogre variant units?
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07-15-2019, 08:18 PM | #6 |
Join Date: May 2015
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Re: Non-Ogre variant units?
Maybe he's thinking of the stuff from Rogue Ogre on Flicker.
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07-16-2019, 06:38 PM | #7 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Non-Ogre variant units?
So here's my dilemma, and I readily admit it's a case of "I have a hammer, where are some nails".
I noticed that "Historical Board Gaming" http://www.historicalboardgaming.com...x5_p_3091.html now sells the U.S. prototype T-28 super heavy tank in quantity, so I ordered a bunch, thinking it would make a great Tank Destroyer stand-in for Ogre. One page Drew linked to above offers two options for a TD design: Tank Destroyer (TD) Source: unknown Attack: 3 Range: 2 (4") Defense: 2 Move: 4 (8") Movement Mode: TNK Size: 2 Points: 6 Has an engine as powerful as a Heavy Tank, but carries less armor and a lighter gun, giving it extra speed. Tank Destroyer, v.2 Source: Paul O'Grady Attack: 4 Range: 3 (6") Defense: 1 Move: 3 (6") Movement Mode: HVY Size: 3 Points: 6 This vehicle is basically an Ogre main battery mounted on a lightly armored chassis to form a mobile gun. This vehicle became prevalent as many forces began using stopgap measures when combat losses began to exceed industrial capacity. I suspect these sorts of units work far better with Ogre Miniatures rules, as opposed to hex map rules, but I'm trying to decide which one to use. Does anyone have any thoughts (good, bad, or indifferent)? |
07-17-2019, 07:52 PM | #8 |
Join Date: Jun 2010
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Re: Non-Ogre variant units?
Honestly, I'm not a huge fan of either. Both seem underwhelming as a Tank Destroyer. The first is weaker strength, weaker defense, weaker movement mode and same range as a HVY, with the only benefit being an extra hex of movement. I'll take the HVY every time and twice on Sunday.
The second is a bit more balanced from a value perspective, and the increased range over a HVY (with the same movement) fits the concept of Tank killer, but the idea that a Tank Destroyer only has a defense of 1 seems ludicrous. Bumping the D to 2 is overvaluing it somewhat, and a D of 3 definitely sends it into a different stratosphere. Another option that I might advance is the following: Attack 3 Range 3 Defense 3 Move 3 (as HVY) VP 6 This is slightly over-valued as well, but not as bad as the D2 version of the second option above, and it ticks the rest of the boxes - it has a 1:1 attack odds vs a HVY (A3 is equivalent to A4 vs a HVY) with the same movement (and mode), plus increased range, giving it first strike capability against the HVY. Again, slightly over-valued, but potentially offset by limiting the number allowed in a game. YMMV. D.
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07-17-2019, 08:27 PM | #9 |
Join Date: Jun 2017
Location: Parma, OH
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Re: Non-Ogre variant units?
I always thought the SHVY filled the role of tank destroyer. It seemed to be a descendant of the destroyers of WWII, at least in terms of design.
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07-17-2019, 08:43 PM | #10 |
Join Date: Jun 2010
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Re: Non-Ogre variant units?
Conceptually, I agree.
I just fall into the 15 VP (2.5 AU) camp in the debate on its value. But yes, the SHVY is uniquely designed to destroy tanks on the battlefield. D.
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