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Old 08-11-2020, 08:06 AM   #51
Tyneras
 
Join Date: Oct 2007
Location: Kentucky, USA
Default Re: [Magic] New IQ/A Spells

Quote:
Originally Posted by Say, it isn't that bad! View Post
Which includes most cars. :)
A shade tree mechanic/hedge mage would likely know several different versions of this, with sub-component specializations for vehicles too large to be taken care of in one go.
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Old 08-11-2020, 08:26 AM   #52
Tyneras
 
Join Date: Oct 2007
Location: Kentucky, USA
Default Re: [Magic] New IQ/A Spells

Clamp
Regular Spell, Making and Breaking College
Casting Time: 10 seconds
Cost: 1 per pound, same to maintain
Duration: 1 minute


A heavy duty version of Tack, Clamp holds an object in place against another object for the duration of the spell as long as it is maintained. A successful ST+4 roll will pull the object free and end the spell. If the clamped object is used as a shelf or step, it can only hold 20 lbs before failing.
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Old 08-11-2020, 09:14 AM   #53
Polkageist
 
Join Date: Sep 2007
Default Re: [Magic] New IQ/A Spells

Oh man, clamp would be a godsend for carpenters. I would do unwholesome things to have access to that.

Regarding the pocket-change spell, you could add a limitation that it can only be cast once per 24-hour period, and produces an amount of pocket change that is roughly the equivalent value of a light lunch (avoids 0.1% math, scaling issues, etc.).

After all, the healing spells have repeat-use limitations, no reason this little ditty can't.

Edit: And a contribution:

Weeding
Area Spell/Touch, Plant College
Casting Time: 10 seconds
Cost: 1 per 6 inch radius, max 6ft.
Duration: Instantaneous

Touch a plant. It and other plants of its type within the area of the spell wither and die. Does not work on plants that are older than two weeks.

Last edited by Polkageist; 08-11-2020 at 09:21 AM.
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Old 08-11-2020, 10:52 AM   #54
Fred Brackin
 
Join Date: Aug 2007
Default Re: [Magic] New IQ/A Spells

Quote:
Originally Posted by Say, it isn't that bad! View Post
Which includes most cars. :)
If you meant 1 ton for most cars the answer is "no". I did a quick Google and the curb weight of atoyota Camry goes from 3241 lbs to 3561 lbs dependign on model and from past research this is in the common range.

I even looked at a Mini-Cooper and it didn't go lower thna 2600 lbs.

Old (1960s) VW Beetles went for less than 1 ton but the modern ones are about the same weight as a Camry.
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Old 08-11-2020, 11:20 AM   #55
Tyneras
 
Join Date: Oct 2007
Location: Kentucky, USA
Default Re: [Magic] New IQ/A Spells

Guide Smoke
Area Spell, Air and Fire Colleges
Casting Time: 10 seconds
Cost: 2, half to maintain
Duration: 1 hour


The spell is cast on a source of smoke, which is then guided in a single specific direction as if rising through a 20 foot chimney with a diameter equal to the area spell. The spell must cover an area that completely encompasses the source of the smoke. The spell will not work in a gale, anything on the Beaufort Scale of 7 or more (Magic, p. 194).

The smoke rises normally, and pointing the spell downwards may result in the spell failing or the fire eventually smothering itself once sufficient smoke has built up at the GMs discretion.

Great for not getting smoke in your face at a campfire.
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Old 08-11-2020, 11:32 AM   #56
Žorkell
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Location: Reykjavķk, Iceland
Default Re: [Magic] New IQ/A Spells

Quote:
Originally Posted by Say, it isn't that bad! View Post
Which includes most cars. :)
Quote:
Originally Posted by Fred Brackin View Post
If you meant 1 ton for most cars the answer is "no". I did a quick Google and the curb weight of atoyota Camry goes from 3241 lbs to 3561 lbs dependign on model and from past research this is in the common range.

I even looked at a Mini-Cooper and it didn't go lower thna 2600 lbs.

Old (1960s) VW Beetles went for less than 1 ton but the modern ones are about the same weight as a Camry.
Would one really cast such a spell on the entire car? Wouldn't you rather cast the spell on the carious components (engine, brakes, etc.) of the car?
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Old 08-11-2020, 11:34 AM   #57
Say, it isn't that bad!
 
Join Date: Dec 2013
Default Re: [Magic] New IQ/A Spells

Quote:
Originally Posted by Fred Brackin View Post
If you meant 1 ton for most cars the answer is "no". I did a quick Google and the curb weight of atoyota Camry goes from 3241 lbs to 3561 lbs dependign on model and from past research this is in the common range.

I even looked at a Mini-Cooper and it didn't go lower thna 2600 lbs.

Old (1960s) VW Beetles went for less than 1 ton but the modern ones are about the same weight as a Camry.
I sit corrected.
Quote:
Originally Posted by Tyneras View Post
Guide Smoke

Great for not getting smoke in your face at a campfire.
This is the best spell to date.
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Old 08-11-2020, 11:36 AM   #58
Anders
 
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Location: Gothenburg, Sweden
Default Re: [Magic] New IQ/A Spells

Splat

Necromancy

Point at an insect (spider, worm, etc. - SM -10 or less, 0 HP, not sentient). It dies.

Cost: 1.
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Old 08-11-2020, 11:43 AM   #59
AlexanderHowl
 
Join Date: Feb 2016
Default Re: [Magic] New IQ/A Spells

I would have it cause 1 HP of toxic damage rather than no damage.
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Old 08-11-2020, 11:57 AM   #60
Tyneras
 
Join Date: Oct 2007
Location: Kentucky, USA
Default Re: [Magic] New IQ/A Spells

Quote:
Originally Posted by Say, it isn't that bad! View Post
This is the best spell to date.
Quote:
Originally Posted by Anders View Post
Splat

Necromancy

Point at an insect (spider, worm, etc. - SM -10 or less, 0 HP, not sentient). It dies.

Cost: 1.
I beg to differ.

My current strategy for IQ/A spell brainstorming is to just think of minor annoyances and inconveniences I'd love to get rid of.

Prepare Meal
Regular Spell, Cooking College
Casting Time: 10 seconds
Cost: 1 per pound of food
Duration: Instantaneous


The spell takes raw ingredients and instantly prepares them for cooking. All ingredients and tools must be present when the spell is cast. The spell will not cook the food, but if appropriate tools are present it will chop, mash, grate, mix and kneed the food as required. If the food requires time to rise or ferment or an ingredient needs cooking before use it will stop at that step, but can be recast after that step to continue. Required tools will not be dirtied by this spell, but the finished result will be placed inside an appropriate present container.

Requires specialization by type of meal. Prepare Meal(Bread) would mix all the ingredients together, but stop when the dough needs to rise, but could be recast after it rises to kneed and shape the loaf. Prepare Meal (Salad) would make the complete salad, presuming no ingredient required cooking. Prepare Meal (bacon and eggs) would have the eggs and bacon neatly arranged in the pan ready for cooking and the eggshells or packaging in the trash or compost as appropriate.
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Last edited by Tyneras; 08-11-2020 at 12:10 PM.
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