08-11-2020, 08:06 AM | #51 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: [Magic] New IQ/A Spells
A shade tree mechanic/hedge mage would likely know several different versions of this, with sub-component specializations for vehicles too large to be taken care of in one go.
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GURPS Fanzine The Path of Cunning is worth a read. |
08-11-2020, 08:26 AM | #52 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: [Magic] New IQ/A Spells
Clamp
Regular Spell, Making and Breaking College Casting Time: 10 seconds Cost: 1 per pound, same to maintain Duration: 1 minute A heavy duty version of Tack, Clamp holds an object in place against another object for the duration of the spell as long as it is maintained. A successful ST+4 roll will pull the object free and end the spell. If the clamped object is used as a shelf or step, it can only hold 20 lbs before failing.
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GURPS Fanzine The Path of Cunning is worth a read. |
08-11-2020, 09:14 AM | #53 |
Join Date: Sep 2007
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Re: [Magic] New IQ/A Spells
Oh man, clamp would be a godsend for carpenters. I would do unwholesome things to have access to that.
Regarding the pocket-change spell, you could add a limitation that it can only be cast once per 24-hour period, and produces an amount of pocket change that is roughly the equivalent value of a light lunch (avoids 0.1% math, scaling issues, etc.). After all, the healing spells have repeat-use limitations, no reason this little ditty can't. Edit: And a contribution: Weeding Area Spell/Touch, Plant College Casting Time: 10 seconds Cost: 1 per 6 inch radius, max 6ft. Duration: Instantaneous Touch a plant. It and other plants of its type within the area of the spell wither and die. Does not work on plants that are older than two weeks. Last edited by Polkageist; 08-11-2020 at 09:21 AM. |
08-11-2020, 10:52 AM | #54 |
Join Date: Aug 2007
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Re: [Magic] New IQ/A Spells
If you meant 1 ton for most cars the answer is "no". I did a quick Google and the curb weight of atoyota Camry goes from 3241 lbs to 3561 lbs dependign on model and from past research this is in the common range.
I even looked at a Mini-Cooper and it didn't go lower thna 2600 lbs. Old (1960s) VW Beetles went for less than 1 ton but the modern ones are about the same weight as a Camry.
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Fred Brackin |
08-11-2020, 11:20 AM | #55 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: [Magic] New IQ/A Spells
Guide Smoke
Area Spell, Air and Fire Colleges Casting Time: 10 seconds Cost: 2, half to maintain Duration: 1 hour The spell is cast on a source of smoke, which is then guided in a single specific direction as if rising through a 20 foot chimney with a diameter equal to the area spell. The spell must cover an area that completely encompasses the source of the smoke. The spell will not work in a gale, anything on the Beaufort Scale of 7 or more (Magic, p. 194). The smoke rises normally, and pointing the spell downwards may result in the spell failing or the fire eventually smothering itself once sufficient smoke has built up at the GMs discretion. Great for not getting smoke in your face at a campfire.
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GURPS Fanzine The Path of Cunning is worth a read. |
08-11-2020, 11:32 AM | #56 | |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: [Magic] New IQ/A Spells
Quote:
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08-11-2020, 11:34 AM | #57 | |
Join Date: Dec 2013
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Re: [Magic] New IQ/A Spells
Quote:
This is the best spell to date. |
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08-11-2020, 11:36 AM | #58 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Magic] New IQ/A Spells
Splat
Necromancy Point at an insect (spider, worm, etc. - SM -10 or less, 0 HP, not sentient). It dies. Cost: 1.
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08-11-2020, 11:43 AM | #59 |
Join Date: Feb 2016
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Re: [Magic] New IQ/A Spells
I would have it cause 1 HP of toxic damage rather than no damage.
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08-11-2020, 11:57 AM | #60 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: [Magic] New IQ/A Spells
Quote:
My current strategy for IQ/A spell brainstorming is to just think of minor annoyances and inconveniences I'd love to get rid of. Prepare Meal Regular Spell, Cooking College Casting Time: 10 seconds Cost: 1 per pound of food Duration: Instantaneous The spell takes raw ingredients and instantly prepares them for cooking. All ingredients and tools must be present when the spell is cast. The spell will not cook the food, but if appropriate tools are present it will chop, mash, grate, mix and kneed the food as required. If the food requires time to rise or ferment or an ingredient needs cooking before use it will stop at that step, but can be recast after that step to continue. Required tools will not be dirtied by this spell, but the finished result will be placed inside an appropriate present container. Requires specialization by type of meal. Prepare Meal(Bread) would mix all the ingredients together, but stop when the dough needs to rise, but could be recast after it rises to kneed and shape the loaf. Prepare Meal (Salad) would make the complete salad, presuming no ingredient required cooking. Prepare Meal (bacon and eggs) would have the eggs and bacon neatly arranged in the pan ready for cooking and the eggshells or packaging in the trash or compost as appropriate.
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GURPS Fanzine The Path of Cunning is worth a read. Last edited by Tyneras; 08-11-2020 at 12:10 PM. |
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