05-06-2020, 09:46 AM | #11 | ||
Join Date: Oct 2010
Location: earth....I think.
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Re: Supers and Allies?
Quote:
Quote:
The Ally is the A.I. and built as such. The Alternate Form is the actual suit that is granted by the A.I., that is, Granted by Ally modifier is put on it. |
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05-06-2020, 01:12 PM | #12 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Supers and Allies?
Shouldn't a suit be Equipment? Breakable, etc.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
05-06-2020, 01:15 PM | #13 |
Join Date: Oct 2010
Location: earth....I think.
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Re: Supers and Allies?
Thats where the gadget limitations come into play.
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05-06-2020, 02:42 PM | #14 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Supers and Allies?
Exactly. That's how I would build this. But there are many roads to Rome.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
05-06-2020, 04:43 PM | #15 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Supers and Allies?
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05-06-2020, 05:16 PM | #16 | |
Join Date: Dec 2004
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Re: Supers and Allies?
Quote:
"Another option is to define the exoskeleton as an Ally, like a vehicle, with sufficient Payload to hold the wearer. In that case, buy the External ST and DR as “Granted by armor, -40%” and treat the armor as having Special Abilities, +50%. Disregard the gadget limitations for the armor’s abilities; it’s not a gadget but a character." - SU79 The section on vehicles as Allies starts on page 84. |
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supers |
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