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Old 03-31-2019, 05:11 PM   #1
hcobb
 
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Join Date: Aug 2004
Location: Pacheco, California
Default Steal Soul

IQ 20 Steal Soul(S) This spell has the same costs and procedures as Possession, because it is the same spell in reverse. The only difference is that the trap item must be the caster's own staff. On success the victim falls into a torpor, as per Possession, and her soul is trapped inside the caster's staff. The victim is now essentially a ghost in the staff (pun intended), observing everything, but only heard by persons in contact with the staff.

The caster can command the victim to appear as a ghost or cast spells (from the victim's own Mana, which recovers one point every eight hours, starting at zero) by winning a 3/IQ contest against the victim for each command. If the victim rolls a critical success then she can do as she pleases for the next action, including casting spells. If the caster rolls a critical failure then he gets an immediate 3/DX save and if that fails the soul returns to her body. (Should she be already dead at that point then she is very likely to become some sort of spirit to bother him.)
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