06-25-2018, 04:11 PM | #1 |
Join Date: Sep 2005
Location: Arizona
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Magic of Yore
Technically, the "Rule of Five" determines how powerful an item a player can make and helps to create a form of balance. But nothing says that an item made by a god or in the ancient past when magic worked differently can't break that rule.
I have a couple of game worlds where a magic has been restricted after a historic event. In each there still exist items from the time when magic was 'more powerful' than it is in the current campaign. While not 'artifacts' in the D&D theme or in the Cidri vein, they are still considered magical artefacts because no one can make them any more. Has anyone else done this and how did it work out for you?
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So you've got the tiger by the tail. Now what? Last edited by KevinJ; 06-26-2018 at 12:14 PM. |
06-25-2018, 08:11 PM | #2 | |
Join Date: Jan 2018
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Re: Magic of Yore
Quote:
a sort of magic atomic explosion in the inner plane modified the inherent essence of magery and made harder the creation of new magic objects. Now magic is restricted in the sense that everything needed for magic item creation is doubled. ST/$/time/ingredients. All doubled. This helped a lot to avoid an annoying inflation of magic items. Per RAW access to magic was too simple and cheap in my opinion. I had or increase price for magic, or reduce the income of the players. I acted in both directions ;-) |
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06-25-2018, 10:15 PM | #3 |
Join Date: Nov 2010
Location: Arizona
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Re: Magic of Yore
That would also work well for something like fitting the TFT system into the Banestorm world -- the Banestorm fundamentally changed the magic flow so that only the spells for TFT now work there...
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06-25-2018, 11:17 PM | #4 | |
Join Date: Sep 2005
Location: Arizona
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Re: Magic of Yore
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In my current game (which is TFT) the magic apocalypse happened hundreds of years ago and magic basically went away. Only two of the PCs have spells and they are the only two people in their entire race who can cast spells. The are other races who have magic, but it has been limited (for the storylines sake) up till the present day. The "grand quest" will involve stopping a madman from opening a portal that will allow The Outsider to once again invade the world.
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So you've got the tiger by the tail. Now what? |
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06-26-2018, 05:20 AM | #5 | |
Join Date: May 2018
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Re: Magic of Yore
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I'm pretty sure the character at least got the part that raised the attribute by more than 5. Only one of the characters became the "hero" of the story, wore the item, and got the advantage but none of the other players were jealous, we all just had fun with it. I don't remember how the selection happened or whether it was made by the story or by the characters. |
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