Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 06-25-2018, 04:11 PM   #1
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Magic of Yore

Technically, the "Rule of Five" determines how powerful an item a player can make and helps to create a form of balance. But nothing says that an item made by a god or in the ancient past when magic worked differently can't break that rule.

I have a couple of game worlds where a magic has been restricted after a historic event. In each there still exist items from the time when magic was 'more powerful' than it is in the current campaign. While not 'artifacts' in the D&D theme or in the Cidri vein, they are still considered magical artefacts because no one can make them any more.

Has anyone else done this and how did it work out for you?
__________________
So you've got the tiger by the tail. Now what?

Last edited by KevinJ; 06-26-2018 at 12:14 PM.
KevinJ is offline   Reply With Quote
Old 06-25-2018, 08:11 PM   #2
ecz
 
ecz's Avatar
 
Join Date: Jan 2018
Default Re: Magic of Yore

Quote:
Originally Posted by KevinJ View Post
Technically, the "Rule of Five" determines how power an item a player can make and helps to create a form of balance. But nothing says that an item made by a god or in the ancient past when magic worked differently can't break that rule.

I have a couple of game worlds where a magic has been restricted after a historic event. In each there still exist items from the time when magic was 'more powerful' than it is in the current campaign. While not 'artifacts' in the D&D theme or in the Cidri vein, they are still considered magical artefacts because no one can make them any more.

Has anyone else done this and how did it work out for you?
In my world a backfired attempt to use an ancient mother-of-all-spells enchantment of a lost civilization changed the magic.

a sort of magic atomic explosion in the inner plane modified the inherent essence of magery and made harder the creation of new magic objects.

Now magic is restricted in the sense that everything needed for magic item creation is doubled. ST/$/time/ingredients. All doubled.

This helped a lot to avoid an annoying inflation of magic items.

Per RAW access to magic was too simple and cheap in my opinion. I had or increase price for magic, or reduce the income of the players.

I acted in both directions ;-)
__________________
VASLeague Tournament Director
www.vasleague.org
ecz is offline   Reply With Quote
Old 06-25-2018, 10:15 PM   #3
JLV
 
JLV's Avatar
 
Join Date: Nov 2010
Location: Arizona
Default Re: Magic of Yore

That would also work well for something like fitting the TFT system into the Banestorm world -- the Banestorm fundamentally changed the magic flow so that only the spells for TFT now work there...
JLV is offline   Reply With Quote
Old 06-25-2018, 11:17 PM   #4
KevinJ
 
Join Date: Sep 2005
Location: Arizona
Default Re: Magic of Yore

Quote:
Originally Posted by JLV View Post
That would also work well for something like fitting the TFT system into the Banestorm world -- the Banestorm fundamentally changed the magic flow so that only the spells for TFT now work there...
Well, inj one world the magic acopalypse is refered two as Skyfall and the Sundering. The historical event was brought about by a group of heroes who overthrew the evil empire by dropping a meteor onto their yearly meeting, thus, Skyfall. This also caught the attention of the gods who were not so attentive and to stop this from happening again, they changed how magic worked, the equivalent of the normal magic system, but restructured to my liking.

In my current game (which is TFT) the magic apocalypse happened hundreds of years ago and magic basically went away. Only two of the PCs have spells and they are the only two people in their entire race who can cast spells. The are other races who have magic, but it has been limited (for the storylines sake) up till the present day. The "grand quest" will involve stopping a madman from opening a portal that will allow The Outsider to once again invade the world.
__________________
So you've got the tiger by the tail. Now what?
KevinJ is offline   Reply With Quote
Old 06-26-2018, 05:20 AM   #5
zot
 
Join Date: May 2018
Default Re: Magic of Yore

Quote:
Originally Posted by KevinJ View Post
Technically, the "Rule of Five" determines how power an item a player can make and helps to create a form of balance. But nothing says that an item made by a god or in the ancient past when magic worked differently can't break that rule.

I have a couple of game worlds where a magic has been restricted after a historic event. In each there still exist items from the time when magic was 'more powerful' than it is in the current campaign. While not 'artifacts' in the D&D theme or in the Cidri vein, they are still considered magical artefacts because no one can make them any more.

Has anyone else done this and how did it work out for you?
Yes, we ran a year-long campaign where the characters searched for interlocking bands foretold in prophecy that, when combined together, provided (I think) a plus to DX (or maybe ST?) that went higher than +5, something like this: +1, +2, +4, +8. They were unique items and the subject of a quest. I think after they got the final band, there was a huge boss battle (or there was supposed to be) but I'm hazy on that part. I also can't remember whether we even finished the campaign or what happened (or was supposed to happen) to the bands afterwards.

I'm pretty sure the character at least got the part that raised the attribute by more than 5. Only one of the characters became the "hero" of the story, wore the item, and got the advantage but none of the other players were jealous, we all just had fun with it.

I don't remember how the selection happened or whether it was made by the story or by the characters.
zot is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:02 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.