10-09-2013, 06:46 AM | #131 |
Join Date: May 2008
Location: CA
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Re: [RPM] a collection of questions
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10-09-2013, 09:59 AM | #132 | |
Join Date: Dec 2012
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Re: [RPM] a collection of questions
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How would you price Compartmentalized Mind (Gather energy for spells only) at? Another question: I don't know if this is covered in T:RPM or not, how is energy reserve handled? Is it like FP where you have to expend 3 FP to get 1 energy point for a spell? How would you price Energy Reserve (Mana Pool [or whatever its called])? |
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10-09-2013, 10:04 AM | #133 |
Join Date: May 2008
Location: CA
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Re: [RPM] a collection of questions
Energy Reserve is handled just like the energy you get from Magery. That is, 1 ER for 1 energy.
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10-09-2013, 10:12 AM | #134 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] a collection of questions
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But it's realllyyyy goood. ;-) Quote:
Limited, All Gathering rolls for one Path skill, -50% (add 5% per additional Path covered) Quote:
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10-09-2013, 11:11 AM | #135 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [RPM] a collection of questions
Is there a limit on the number of spells I can have "on" at a time, meaning currently in duration (as opposed to conditional spells for which there is a limit)? I ask because it seems to me that a "buffer" mage is ridiculously powerful in this system. Every month, I can fit my entire party with month-long versions of every different spell effect I can think of, with Stacking Spells being the only limitation on number.
This was an issue for us when we played Monster Hunters. The entire party was constantly outfitted with a "mega-ward" that works against everything, a few rituals that gave us long-term bonuses to key skills, a few more bonuses that made us all extra lucky, extra fast, extra smart, etc., etc. The Witch quickly became the most vital member of the party, turning the rest of us into superheroes (even more so than we already were), and the GM eventually had to put an artificial limit on "spells on." |
10-09-2013, 11:30 AM | #136 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] a collection of questions
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10-09-2013, 11:31 AM | #137 | |
Join Date: Aug 2007
Location: Vermont, USA
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Re: [RPM] a collection of questions
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"Limited, Magic" would be -5% (or -10% if you have other powers from other sources you could be using it for). "Limited, One Path" would probably be comparable to "Limited, One [Psionic] Power", so -20%. "Limited, Specific Ritual" would probably be comparable to "Limited, One Ability", so -30%. |
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10-09-2013, 11:39 AM | #138 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] a collection of questions
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10-09-2013, 12:03 PM | #139 | |
Join Date: Oct 2009
Location: Plugerville
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Re: [RPM] a collection of questions
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At worst that would be 30 points(+1 IQ [20] and +1 magery [10]), as a bonus it would give you +1 to everything else IQ based and +3 ER as well. If you have not maxed out the 15 point RPM talent or your GM allows IQ![10], it gets even cheaper. Of course if you have Path(Magic) at 26 or better, you may be able to stick mostly to using your energy reserve and re-fill it instantly with a few gather rolls against 16 in 0 time. |
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10-09-2013, 12:17 PM | #140 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [RPM] a collection of questions
I thought so. Everything you've been asking about is stuff that I didn't have room to expand upon in MH1. In T:RPM, every question you've asked so far has been fully covered.
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Tags |
magic, monster hunters, ritual path magic, rpm |
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