Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-14-2020, 12:08 AM   #1
Cursed_Lich
 
Cursed_Lich's Avatar
 
Join Date: Apr 2011
Default Predicting opponent's movements to attack

I was trying to create a character with precognitive abilities that uses these abilities for attack and defense. The defensive part was quite easy with all the Enhanced 'Defense' advantages but the offensive one where he can see the opponent's movements and breakthrough their defenses are giving me a headache (Ex: King Bradley [FMA] or Sharigan [Naruto]).

How can I give this character a flat bonus to hit with any attack, be it a punch, a dagger or gun? I would be satisfied even if I can only apply the bonus to melee attacks.
__________________
No matter what is the problem, it's just a matter of time.
Cursed_Lich is offline   Reply With Quote
 

Tags
attacks, precognition

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:21 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.