08-08-2009, 12:35 PM | #1 |
Join Date: Apr 2007
Location: Haugesund, Norway
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How much would rads cost?
What if a character wanted (or in my case as a GM, needed) to start out with rads, how much would that be worth in CP?
I'm running a campaign where radiation hotspots are infrequent but not uncommon and I want my characters to have some rads. The exact amount is really up to them, so I want a points value attached to rads. Any suggestions on the value of a rad? I can't find anything in the books I have.
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Slowly working on GURPS Twilight:2000 |
08-08-2009, 12:48 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: How much would rads cost?
So you want your character to have started out with some permanent radiation exposure? Since the effects of accumulated radiation is a penalty to the health roll to resist I suggest the susceptible disadvantage; radiation sounds to be common in your campaign so Susceptible (Radiation) is -2/level. The level of Susceptible corresponds to the health penalty on page 436. 41-80 rads would give a single level and so on.
If the character has accumulated a unhealable exposure of 1-40 rads, this is probably a good Physical Quirk. |
Tags |
disadvantage, radiation |
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