09-01-2012, 11:49 PM | #31 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Draw Power and Lightning/Electricity
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09-02-2012, 07:47 AM | #32 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Draw Power and Lightning/Electricity
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Bill Stoddard |
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09-02-2012, 10:59 AM | #33 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Draw Power and Lightning/Electricity
The closest we have to useful canon on economy is the rules for the Profession skill and the Craft skill.
Taking 10, a check bonus +5 professional can earn 7.5 gp/week (30 gp/month). A check +5 crafter can craft high quality items at a rate of 22.5 gp/week, but must pay 1/3 for raw materials, and probably has to sell to a middleman, so the same average of 7.5 gp/week works. Either one probably represents Average wealth, so for TL 3-ish 1 gp is $20-25. |
09-02-2012, 11:31 AM | #34 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Draw Power and Lightning/Electricity
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Bill Stoddard |
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09-02-2012, 01:19 PM | #35 | |
Join Date: Sep 2004
Location: Canada
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Re: Draw Power and Lightning/Electricity
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For a skilled craftsman I'm willing to assume anywhere from level 4 to level 10, depending on what they're doing and how good they are at it. I may just be unexpectedly nice to my NPCs though.
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09-02-2012, 03:37 PM | #36 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Draw Power and Lightning/Electricity
You can get a +10 craft bonus at level 1 using the non-elite array -- 4 ranks skill, +3 for skill focus, +1 for Int 12, +2 for masterwork tools.
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09-06-2012, 12:26 PM | #37 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Draw Power and Lightning/Electricity
So for Eberron, at TL4+1 or maybe TL4+2 and a large middle class (according to Eberron page 120 or thereabouts I think) that would be about $75 (TL4+1) or $105 (TL 4+2)? Making my estimated rail cost $98M/$138M which is way more than Fred's upper limit. Is this a problem? Is there a reasonable solution?
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09-06-2012, 12:42 PM | #38 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Draw Power and Lightning/Electricity
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In any case, the price for lightning rail doesn't work; no-one will pay a day's wages to travel three miles. If it's actually supposed to be equivalent to railroads, the fee should be more like 1 cp/mile instead of 5 sp/mile. |
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09-06-2012, 12:48 PM | #39 | |
Join Date: Aug 2007
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Re: Draw Power and Lightning/Electricity
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In a few more sessions I'll be having the PCs on a lightning rail train while bandits ride up on horses to board it. The halflings on ptrerosaurs are extra. There's no commuter service or at least not with this tech. Sharn has all sorts of other exotic magical short-range travel tech.
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Fred Brackin |
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09-06-2012, 12:49 PM | #40 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Draw Power and Lightning/Electricity
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Quote:
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Tags |
draw power, lightning, magic, manastone, powerstone |
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