01-06-2010, 10:38 AM | #1 |
Join Date: Oct 2004
Location: Yorkshire, UK
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[Spaceships] External clamps and delta-v
On p15 of Spaceships, under the External Clamp, the effect on Acceleration (G's) for clamped vessels is covered, but there is no mention of the effect on delta-V.
There obviously is an effect, but is there an easy way to calculate the combined delta-V? |
01-06-2010, 11:03 AM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Spaceships] External clamps and delta-v
Yes. (Available Delta-V) * (Ship Mass) / (Combined Mass).
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01-06-2010, 11:16 AM | #3 |
Join Date: Jul 2008
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Re: [Spaceships] External clamps and delta-v
This is faulty if some of your ships have high fuel fraction, though, since the composite ship may not.
To avoid that, instead treat the combined ships as having a number of fuel tanks equal to (actual fuel mass) / (combined ship mass) * 20, and recalculate accordingly. If the two ships have engines with different delta-V per tank, base the high fuel fraction multiplier for the total fuel of all sorts aboard.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
01-06-2010, 11:47 AM | #4 |
Join Date: Jun 2006
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Re: [Spaceships] External clamps and delta-v
Although this will systematically overestimate the true result by neglecting changes in acceleration as the fuel burns off. But then so do most games standard delta-v calculations - integral signs or even natural logarithms are said to scare off the customers.
The more the weight of your original ship was fuel, the larger the error. It's fine if you only had 5 or 10% fuel tankage to start with. If you were 90% fuel tank and using a formula with a mass ratio in it to compute your original delta-V, it could be off by quite a bit. You should recompute your mass ratio and stick it into the formula again instead.
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