03-22-2019, 07:51 AM | #21 | |
Join Date: Aug 2004
Location: traveller
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Re: Tactics for adversary near-future soldiers
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Something like a tracked anti-aircraft cannon would be better, but likely not as well armored. Small, vertical launch guided missile carriers might be a cheaper but equally effective alternate. |
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03-22-2019, 08:05 AM | #22 | |
Join Date: Aug 2004
Location: Udine, Italy
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Re: Tactics for adversary near-future soldiers
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That said, note I wrote tanks and aircraft. If a target is on top of a tall building, and the tanks for some reason can't eliminate it in the way suggested above (collapse the building), then attack aircraft will. Last edited by Michele; 03-22-2019 at 08:09 AM. |
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03-22-2019, 08:37 AM | #23 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Tactics for adversary near-future soldiers
I suspect you want TL8^ tactics rather than TL9, given what you've described and the fact that you're working with a supers setting.
Fighting vehicles, including tanks and planes, rule the open battlefield. This may include counter gravity tanks and exotic space fighters, but they will act like tanks and planes. You have a limited number of these heavies, so they will get call on to hit difficult targets. At Higher TL's cities are much more important targets than countryside. Tanks are useful for taking cities, but you've got to deploy infantry. Infantry can enter buildings, interrogate or terrorize civilians, and have much better all around vision than a tank. If I was equipping "space infantry" at TL8+1^ I'd see if I could get my hands on the following:
If powers are resistant to those tactics, they'll probably form dedicated anti-supers squads. The odds of running into one of those randomly are very low, and they may look like investigations more than military squads until they know exactly what sort of super they are gunning for.
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03-22-2019, 09:01 AM | #24 | |
Join Date: May 2010
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Re: Tactics for adversary near-future soldiers
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03-22-2019, 09:07 AM | #25 | ||
Join Date: Aug 2004
Location: traveller
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Re: Tactics for adversary near-future soldiers
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If you're counting on the anti-missile system to take out the supers, skip the heavy armor and go with the point-defense vehicle directly. Quote:
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03-22-2019, 09:11 AM | #26 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Tactics for adversary near-future soldiers
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The suggestion of using self-propelled AA guns seems sensible to me.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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03-22-2019, 10:12 AM | #27 | |||
Join Date: Aug 2004
Location: Udine, Italy
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Re: Tactics for adversary near-future soldiers
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Rupert: Quote:
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03-22-2019, 10:54 AM | #28 | |
Join Date: Feb 2011
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Re: Tactics for adversary near-future soldiers
Regarding strategy judgements: true... but my initial question was mainly about the second-by-second decisions they use in combat when they are forced to clear room by room. I'll definitely take a look at tactical shooting for that.
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03-22-2019, 11:14 AM | #29 | ||
Join Date: Aug 2004
Location: traveller
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Re: Tactics for adversary near-future soldiers
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03-22-2019, 11:47 AM | #30 |
Join Date: Feb 2016
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Re: Tactics for adversary near-future soldiers
Which is probably why infantry in powered combat armor with ETC Heavy Chainguns would probably be the standard anti-super equipment at TL9^ (the ^ would be in whatever anti-super technology that they possess). Since the weapons could fire biochemical gases rather than solid munitions, you could have a fireteam open up on a group of civilians without causing any casualties. At TL9, sleep gas is completely safe, so the first fireteam could hit everyone in a room with sleep gas while second fireteam secures everyone who is asleep and deals with anyone who is not asleep. It would also be amusing to see a flying brick get knocked down by sleeping gas before being gunned down with APEP rounds.
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