10-11-2017, 08:32 AM | #1 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Question on 'Ramming'
I understand that an Ogre may only ram twice per turn (6E rule 6.01.1) -- my question though is an Ogre moving through hexes occupied by enemy Infantry.
For an Ogre with three movement points and multiple rows of Infantry in front of it, I've always done move into first hex, enemy reduced by one squad (3/1 becomes 2/1); move into second hex, that 3/1 becomes 2/1, move into third hex, and then that 3/1 become 2/1. End movement phase sitting on top of 2/1 Infantry. In the video game, after the second infantry unit has been passed through, it won't allow you to move forward into the third unit, only sideways or backwards into clear hexes for your third movement point. I suppose I've always seen "ramming" as being against vehicles, not Infantry, so I'm doing it wrong in the cardboard games. |
10-11-2017, 09:42 AM | #2 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Question on 'Ramming'
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GranitePenguin Ogre Line Editor |
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10-12-2017, 01:19 AM | #3 | |
Join Date: Jul 2008
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Re: Question on 'Ramming'
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-12-2017, 06:58 AM | #4 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Question on 'Ramming'
I believe they dropped that term with the O{D6}E rules, but it was section 5.04 (Infantry Overruns) in the earlier Ogre rules.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
10-12-2017, 07:58 AM | #5 | ||||
Join Date: Oct 2005
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Re: Question on 'Ramming'
I agree with Mack_JB's reading. If he's wrong it's errata. In ODE:
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(I have a short list of other nits with this rule, but usually I'll just use the overrun rules instead. Overruns are fun.) |
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10-12-2017, 08:19 AM | #6 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Question on 'Ramming'
I've been polishing up my skills (and just having fun blowing up tanks) by playing the Ogre(s) in the classic Mk III and Mk V scenarios. I've regularly tried to move three hexes by simply rolling through infantry, and it only allows two per turn. The third movement point always points you towards clear terrain, or your movement phase just automatically ends if you are surrounded.
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10-12-2017, 08:23 AM | #7 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Question on 'Ramming'
I agree it's sufficiently poorly worded to warrant errata, but I still think the intent is only two "rams" of infantry.
The implied meaning by it being in the section on ramming is that it should be treated as a ram; and subject to the ram limitation. It gets messy because of the effort made to explain how it should work when rolling over INF. This gets even worse with the wording in 6.06 because it implies an Ogre can move into a hex with INF, even if it doesn't have any AP left, and roll through. In general, the text around moving through an INF hex needs some significant work.
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GranitePenguin Ogre Line Editor |
10-12-2017, 10:13 AM | #8 | |||
Join Date: Oct 2005
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Re: Question on 'Ramming'
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Do you think there's appetite for simplifying the ramming rules (which are supposed to be simpler than overrun rules) by dropping the limit on ogres ramming non-ogres? I played without that limit for two decades. Having it rarely changes the way I play - because I keep some distance from healthy ogres no matter what. Fear of losing three tanks to ramming isn't more motivating than fear of losing two tanks to ramming. Prevent it by staying at range 2. A commander engaging M2 INF vs an M3 ogre is already in dire straights. That INF is extremely unlikely to get a second shot. A lone INF shouldn't be able to stop an ogre with an SB but no AP guns from entering a hex. A wall of INF shouldn't hinder that ogre's endgame. Said INF should not survive the experience. I lack empathy for any fool commander who parks a HVY next to an M3 ogre, and two more HVYs in a neat path. He should watch all three tanks fall like dominos (not just two of them). I don't think this little buff for ogres, especially the MkIV, changes the core game at all. It'd just remove some rarely-used paragraphs. |
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10-12-2017, 10:44 AM | #9 |
President and EIC
Join Date: Jul 2004
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Re: Question on 'Ramming'
Intent: "Ramming" only means rams vs. armor units, not infantry. Only two rams per turn because the Ogre probably has to waste some time and movement getting close enough to the ram targets to actually hit them.
Reducing infantry is not a ram. It was treated as a ram in earlier versions of the video game but that was an error and has AFAIK been fixed. Reducing infantry just represents getting close enough to take a free shot with your AP, which is why AP is required for this to work. Now, if we need to reword that for clarity this is a good time to be discussing it. Thank you! |
10-12-2017, 10:48 AM | #10 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Question on 'Ramming'
Can't get much more "word of God" than that there!
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