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Old 05-22-2019, 11:18 AM   #21
Nils_Lindeberg
 
Join Date: Jul 2018
Default Re: Weapon Mastery, the long and winding road

Quote:
Originally Posted by larsdangly View Post
I understand all these things. They are just a list of reasons why you might decide to begin play with a high IQ hero. So do it. Or, if you look at the balance of those benefits vs. the benefits of having a high ST and/or DX and decide you prefer the latter, do that. Or perhaps you think the most advantageous and/or interesting approach in play is a compromise investment of a bit in all three, do that.
Ok, you don't seem to be troubled at all, over what I consider a design flaw. So is your opinion that it isn't really a flaw, but a design choice encouraging people to play smart guy builds from the start that would otherwise never be played.

Or is your opinion that the flaw is so small it's just a quirk of an otherwise very good XP system so a house rule or errata isn't warranted.

Or maybe your opinion is that perfectly balanced systems are boring, so it's actually the flaws that make it shine? And if some players don't read up on the rules it is their headache.

Or maybe you don't really care for house rules or errata at all and would rather play with official rules even if they are partially flawed.

Speaking for myself, I don't like asymmetry, especially if there are fixes that are in my view both better, simpler and more beautiful.

I am not trying to be confrontational, I am genuinely curious. To me, it's like seeing the neighbor coming home with a brand new car, with a missing door. And when you point it out, he just says, "I know, no biggie, it's fine for me." :-D
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