01-24-2020, 07:10 PM | #11 |
Join Date: Feb 2016
Location: New Jersey
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Re: Triplanetary-Style Map?
I've been making some maps and producing them on actual game boards that have been working well for us. Most are arenas or rooms.
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01-25-2020, 01:20 AM | #12 | |
Join Date: May 2019
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Re: Triplanetary-Style Map?
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Just a thought. Love the game. |
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01-25-2020, 05:24 AM | #13 |
I do stuff and things.
Join Date: Aug 2004
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Re: Triplanetary-Style Map?
My personal preference is to not put everything out at once. Reveal bits at a time as they explore, which makes it easier to pull out two or three tiles at a time and place them to extend the playscape.
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01-25-2020, 06:40 AM | #14 |
Join Date: Dec 2017
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Re: Triplanetary-Style Map?
Yes; that is what I was getting at in my post above. I will add though that it is very helpful to plan ahead by pulling any MH tiles that have terrain or other features printed on them, so you don't have to hunt and peck through the box to find them.
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01-25-2020, 07:26 AM | #15 |
Join Date: Oct 2015
Location: New England
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Re: Triplanetary-Style Map?
The megahex tiles are wonderful. The only advantage a big dry-erase mat has over them is that it is more stable. I wish there were someway to make the megahex tiles less prone to shifting on the table. The rubber playmats are superb in that respect, but they are not tiles and they are not dry-erase. I think I'd be happy giving up the dry-erase capabilities of the megahex tiles if that's what it took to make them non-skid.
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01-25-2020, 08:19 AM | #16 |
I do stuff and things.
Join Date: Aug 2004
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Re: Triplanetary-Style Map?
If you're not using a tablecloth, tiny bits of poster tack do the job. Just be sure to clean the stuff off of the tiles at the end of each game session.
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01-25-2020, 10:23 AM | #17 |
Join Date: Oct 2015
Location: New England
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Re: Triplanetary-Style Map?
Good idea. Thanks for the tip, Phil!
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01-26-2020, 05:40 PM | #18 | |
Join Date: Jun 2019
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Re: Triplanetary-Style Map?
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The tiles don't have to be MH though, nor do they have to be squares instead of hexes at the combat scale like DF and others, although it's dang near impossible to find rectilinear tiles with hexes printed on them. I know because I searched high and low before publishing my own tile kit, and found only one set (and those were non-uniform pieces which doesn't really help much when planning your map).
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01-26-2020, 11:05 PM | #19 |
Join Date: Dec 2017
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Re: Triplanetary-Style Map?
Getting ITL hex grids, particularly those based on labyrinth scale megahexes, to merge seamlessly with rectilinear spaces is notoriously difficult. The only approach that seems to work is to create your map without any kind of grid and then drop it on top of a clear hex grid. But my favorite approach these days is to simply surrender to the MH system, and do your best within that design to create visually appealing spaces. The roll-up rubber mats are a nice example of this approach.
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01-27-2020, 05:52 AM | #20 | |
Join Date: Oct 2015
Location: New England
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Re: Triplanetary-Style Map?
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