08-03-2011, 09:25 AM | #11 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: The 2 skulls in TA
So, one can buy TA:Skull up to skill -3, although with a fairly large investment, 5 points. Attacking from the rear, that means one can attack the skull at only -1 net. I don't have a problem with this, but it does emphasise the value of helmets.
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08-03-2011, 09:31 AM | #12 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: The 2 skulls in TA
The skull is a larger target than the face; it's simply hard to hit from the front. Realistically, it should be easy to strike from behind, especially for those who practice it. Helmets are essential in a fight with weapons, and even the most minimal versions protect the skull where they might leave the rest of the head open. Running around with your head uncovered in a mad melee where somebody is liable to get behind you is suicidal.
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08-03-2011, 10:34 AM | #13 |
Join Date: Jul 2008
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Re: The 2 skulls in TA
A relevant note is that, if I understand right, Low Tech pot helms protect only the top of the skull. You need a fuller helm to completely cover the skull from behind.
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08-03-2011, 04:31 PM | #14 | |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: The 2 skulls in TA
Ok, I'm sold... +2 situational it is. I'm probably over worried.
Quote:
Looking at the pot-helm entry further along, and it's also 20%. It clearly states that it protects the skull location. |
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08-03-2011, 04:58 PM | #15 | |
Join Date: Jul 2008
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Re: The 2 skulls in TA
Quote:
Now, I'm away from my Basic Set, but IIRC, location 5 is the Face from the front, but is the Skull from the back.
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08-03-2011, 05:57 PM | #16 |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: The 2 skulls in TA
No, I think you're mistaken. What it says under the "5" hit location in basic set is that "Random attacks from behind hit the skull instead". Just like many other rolls often offer an alternative, when that makes more sense.
This doesn't make the "5" hit location, clearly mared as "Face" the skull from behind, just that if you're rolling randomly from behind it doesn't make sense for a hit to land on the face. So treat as a hit to the skull instead. Including whatever DR the skull has. |
08-03-2011, 06:16 PM | #17 | |
Join Date: Jul 2008
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Re: The 2 skulls in TA
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I find that unlikely. I also find helmets like some of these, this (see second post), and this that protect the crown of the head but don't enclose the back of the skull. Then again, I must say I have seen helmet designs that look like they protect the whole skull without covering the ears, which would be impossible by my reading... EDIT: I think my take is influenced by misinterpreting some Dan Howard posts, so grains of salt probably should be added.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. Last edited by Ulzgoroth; 08-03-2011 at 06:21 PM. |
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08-04-2011, 04:32 AM | #18 |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: The 2 skulls in TA
I'm saying that "5" is a face hit. From behind, you replace it with a skull hit, just like it says on the book. Whatever DR there is on the skull, applies.
The table is merely giving you a more sensible option than hitting the face form the back. Just like when you roll for a broken weapon on a table, but the weapon is very fine, so it doesn't make sense and you drop it... instead. That doesn't make dropping your weapon the same as breaking it. Just read the entries on p.552 of Basic and think carefully about the wording. Think about all the other random tables, and the fact that there is no mention of this interpretation of yours, and it isn't applied in anywhere in any of the other books. Now do a little exercise: put you're fingers on you're eyebrows, now run them horizontally towards the back. You'll notice that they meet near where the neck meets the skull. Also note that the head tilts back a little, and on the second pic you can see that the helm is worn slightly tipped back. Look at this. And notice that while the skull is easier to hit from the back, more accessible, it doesn't correspond to the area on the front. And the neck's also easier to hit, even though the rules don't reflect this. It'd probably be more accurate to say "If you roll a face hit from behind randomly, you hit the skull on a roll of 1-3 and the neck on a roll of 4-6 on 1d." But they went for simplicity. The neck's also easier to hit from behind, the reason most beheadings used that position. And instead of giving +2 to hit the skull from behind, it might make more sense for +1 to the skull and +1 to the neck. But I digress... |
08-04-2011, 05:16 AM | #19 | |
Join Date: Jul 2008
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Re: The 2 skulls in TA
Quote:
If area 5 cannot actually be hit from the back, that makes no sense. It is not impossible that 'area 5' is being used as a synonym to 'face' and thus is talking about whether or not the DR applies to a called shot to the face from behind at -7. But that doesn't make much sense either.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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08-04-2011, 04:26 PM | #20 | |
Join Date: Feb 2005
Location: in your pocket, stealing all your change
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Re: The 2 skulls in TA
Quote:
Low-tech takes the more refined approach that allows you to target the face from behind (ears, side of the jaw, etc...), but because of the awkward position and difficulty to target, it's at -7 instead of -5. Where is this text you talk about in helmets protecting area "5" from behind? I'm going to need a quote. The text I'm talking about, and the only reference I can find that associates area "5" with a skull hit is on Basic, p.552, the hit location table, note [4]. Where it says to treat a random roll of 5 as a skull hit. |
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Tags |
martial arts, targeted attacks |
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