02-27-2011, 10:44 PM | #1 |
Join Date: Apr 2007
Location: Olympia, WA
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Renaissance Inspired Fantasy Setting
I've been tinkering around with a renaissance inspired setting for a while. The general consensus in other threads has been that a fantasy setting has way more curb appeal than a historically inspired one for most players, so I've started working out something that approximates the renaissance, but is a pure fantasy setting.
What sort of things would you put in this sort of setting or what would you want to see as a player. Would you want fantasy races? If so how do they fit in. How would you handle religion. Assuming you don't have Christianity and Islam what replaces it? What historical elements from the 16th century do you incorporate? What do you mash in from other eras? What crunchy bits can you think of from this forum such as real world martial arts and real world inspired Path/Book magic would be a good fit? My overall idea is to approximate real world politics and history, but with lots of secret magic, martial arts, gadgeteering, monsters, and so on thrown in.
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02-27-2011, 11:00 PM | #2 |
Join Date: Nov 2009
Location: Oregon
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Re: Renaissance Inspired Fantasy Setting
This idea brings to mind the Dragaera series by Steven Brust. It featured long-lived Elves as the primary race, extensive magic (including both the Elven "Imperial" magic, which resembled Hawthorne-style spells and included quick-n-easy resurrections; and Human "Witchcraft", resembling Thaumatology's effect-shaping magic) and plenty of buckling of swash. It would be a pretty neat world for gaming, or could at least provide some inspiration.
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02-27-2011, 11:09 PM | #3 | ||
Join Date: Oct 2010
Location: earth....I think.
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Re: Renaissance Inspired Fantasy Setting
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If they're any other races I would make them a little different that humans. elves being simply humans from a different part of the world that are tall, beautiful, long lived and have tech of their own (maybe a TL higher). Dwarfs are, again, from a different part of the world. being shorter and heavy built (and hairy if you want, real hairy lol). So for me it would simply be different versions of humans played as races :) Quote:
anything. If you can do it right everything works. I would, however, limit styles to maybe a handful. 1 for every weapon skill, maybe less. magic on the other hand varies. each religion would have its own path. maybe have some that don't revolve around a religion. and the magic would be subtle and only devoted people would be able to learn the secrets. |
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02-28-2011, 12:19 AM | #4 |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: Renaissance Inspired Fantasy Setting
One thing would be an advance in metallurgy. You'd have better steel, so different types of swords and full plate armor would be available. You could also lean into steampunk a bit if you want to take a Di Vinci angle with technology. Since magic is around, it could be combined with steam or clockwork (bound fire elemental boilers or air golem clockwork) to allow for TL4^ devices.
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02-28-2011, 07:07 AM | #5 | ||
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Renaissance Inspired Fantasy Setting
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I don't feel strongly one way or the other. If there were non-humans involved, I'd probably have them correspond to or at least make up the bulk of particular ethnicities and/or social classes. Say, lots of dwarves in Germany and Scotland, the French aristocracy are mostly elves, and lots of halflings, gnomes, and goblins among the peasantry. Monstrous races appear either one-off (you never see more than one troll at a time, usually under a bridge extorting tolls from goats) or distant in space, time, or both ("Back during your great-grandfather's time, they say that the orcish hordes came out of the east to terrorize the great cities of Whereverweare"). In a multi-racial setting, I might have humans as the most numerous single race but without any one race in the majority. Quote:
I wouldn't bother making magic secret. If you've got non-humans, da Vinci-style gadgets, monsters, and so on, and most people believe in magic anyway, there seems little point. Do make magic difficult and restricted, of course. Book/Path or ceremonial-only are reasonable ways of making it mechanically a bit difficult, and it can be restricted socially by requiring actual teachers rather than self-study and making those teachers few and far between. And, mostly, disinclined to actually teach.
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02-28-2011, 07:44 AM | #6 |
Join Date: Dec 2006
Location: Meifumado
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Re: Renaissance Inspired Fantasy Setting
The Dominion Cross link in my sig was one open-source fantasy world started by a few forumites a few years ago, with the goal of making a TL4 fantasy setting.
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02-28-2011, 08:10 AM | #7 | |||
Join Date: Oct 2007
Location: Vermont
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Re: Renaissance Inspired Fantasy Setting
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Sounds like fun.
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02-28-2011, 08:13 AM | #8 |
Join Date: Nov 2008
Location: Rome, Italy
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Re: Renaissance Inspired Fantasy Setting
IMHO the first question should be: "What do you intend for Reinassance?". If you want gunpowder and glass you should go for a TL 4 generic fantasy without many problems but to me the main difference between "Fantasy" and "Reinassance" is one: times are changing!
During Reinassance many older belief and traditions were put aside, there was an increasing interest for the man, his abilities and capacities, ingenuity was the fuel for many new discoveries and invention and, most of all, the discovery of the Americas was the sparkle for the future. If you put all this in a fantasy setting you can obtain something very interesting and new: many fantasy settings are "locked" in a very fictious way (always the same races, nations and tech levels in thousands of years). Maybe in the setting there are "older races" (the one that live longer) that are very traditional and narrowminded, but then the "newborn" shows up, shorter life spans, increased birth rate, more chaotic but innovative; until they reach a cultural and technological level able to challenge the older races. In this tense situation something NEW is discovered: a continent, a new form of magic, another dimension, anything will work. So began the chaos... And the fun!
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02-28-2011, 10:40 AM | #9 |
Join Date: Sep 2004
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Re: Renaissance Inspired Fantasy Setting
An Easy fix for the NonHuman races would be to have them be Fair Folk, who have been crossing over from the Otherworld on a regular basis. Also a good explanation for the existence of Magic, if it's tied in to the Otherworld.
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02-28-2011, 04:40 PM | #10 |
Join Date: Dec 2009
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Re: Renaissance Inspired Fantasy Setting
I have something cooking in this style, too inspired by my last years hollydays in venice.
Thinks got moving in my setting by the first Elve ever diying some 100 years ago the elven kindoms who ruled the seas are crumbling away under there new found mortallity.... I use Orks as kinda arabian mongol empire, well yeah something like real live Turks ... Dwarfs life in a diaspora after the orks over ran there home lands Wood Elfs are gypsies there "hunters" kill every"thing" not elven for money Halflings prosper as traders and bankers... Magic comes in to packages Divine and Spiritual first being the secure and boring second the quick and dirty both basing on calamaty, aka shreding the veil of reallity. Witch hunting is of great importance cause of the reality shreding and mind warping consequences of spirit magic... TL is 4 |
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bladepunk, martial arts, path/book, renaissance |
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