09-13-2019, 10:52 AM | #31 |
Join Date: Sep 2007
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Re: Useful Abilities [Powers]
Seems to bump into the problems with cooldowns interacting with MA or AAs. Why not have a Limited Use 1/day on every ability if you can just swap it for another instance of the same thing, and then use that "just once"? If you adopt some sort of disables-the-slot rule, then I'd think a Summonable Ally would disable the slot as well.
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09-13-2019, 11:49 AM | #32 |
Join Date: Feb 2016
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Re: Useful Abilities [Powers]
Another useful abilities:
Emergency Escape: Insubstantiality (Emergencies Only, -30%; Maximum Duration, 5 minutes, -50%) [16] Last edited by AlexanderHowl; 09-13-2019 at 11:55 AM. |
09-13-2019, 01:12 PM | #33 | |
Join Date: Sep 2004
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Re: Useful Abilities [Powers]
Quote:
You can do a similar thing with Flight or Walk on Air to make a parachute or super climbing apparatus. |
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09-13-2019, 02:17 PM | #34 |
Join Date: Feb 2016
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Re: Useful Abilities [Powers]
Of course, but you are only paying 16 CP for a 80 CP ability, so it is going to be very limited.
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09-14-2019, 11:32 AM | #35 | |
Join Date: Nov 2004
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Re: Useful Abilities [Powers]
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09-14-2019, 04:20 PM | #36 | |
Join Date: Jun 2013
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Re: Useful Abilities [Powers]
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This is still useful, of course, but not as unbalanced (compared to other traits like Snatcher) as being able to outright summon. There are also logical limits to what can be the Signature Gear - a nice set of lock picks is fine, a literal key to the castle you’re breaking into is not. Accessory should be fine, of course, as the items there aren’t nearly as problematic as “anything up to 50% of your starting wealth.”
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GURPS Overhaul |
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09-15-2019, 11:58 AM | #37 |
Join Date: Mar 2016
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Re: Useful Abilities [Powers]
Ignition: Burning Attack 1 (Cosmic, +100%, Incendiary 3, +30%, Increased 1/2D x10, +15%, Increased Range, x20, +40%, Accurate 9, +45%, Low Signature, +10%) [5]
Ignition resembles a laser pointer coming from one's finger and can ignite anything flammable at great range. Mechanically, it's a ranged attack dealing 1 pt of burning damage with Acc 12 and Range 2000/2000. Anything unshielded that is at all flammable (the examples given for this threshold in the Basic Set are green wood and flesh) will instantly burst into flames. Cosmic (Ignores DR), +300% only adds 3 pts to the cost, but I left it out of the basic version because 5s look nice. |
09-15-2019, 08:11 PM | #38 | |
Join Date: Dec 2012
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Re: Useful Abilities [Powers]
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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09-15-2019, 09:35 PM | #39 | |
Join Date: Feb 2016
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Re: Useful Abilities [Powers]
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Essence Ignition: Burning Attack 1 point (Cosmic, Unquenchable Fires, +100%; Incendiary, +10%; Malediction 3, +200%; No Signature, Mundane Senses, +20%; No Signature, Mystical Senses, +20%; Symptoms, Blindness, 1/3 HP, +50%) [5]. This attack burns the very essence of an object and, if it ignites an object's essence, will burn until the object is consumed regardless of any attempt to quench its flames. Even if it does not catch its target on fire, the damage to its target's essence may cause its target to go temporarily blind, as it burns away the essence of light within its target. |
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09-16-2019, 09:58 PM | #40 | ||
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Useful Abilities [Powers]
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Powers p.63: Quote:
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