09-10-2019, 11:54 AM | #11 |
Join Date: Feb 2016
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Re: Useful Abilities [Powers]
Cantrips: Modular Ability 1 (Cosmic Powers; Mental, Physical, and Social, +150%) [25]
Cantrips is an ability that represents the bewildering area of minor abilities useable to the majority of practitioners. In general, practitioners use it to mimic Perks or to create Signature Gear, though they can also use it to give them a basic understanding of a skill. While it is rarely the primary ability of an individual, it is often taken as an alternate ability for a secondary ability for 5 CP. |
09-10-2019, 01:36 PM | #12 | |
Join Date: Mar 2016
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Re: Useful Abilities [Powers]
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09-10-2019, 03:54 PM | #13 |
Join Date: Feb 2016
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Re: Useful Abilities [Powers]
Signature Gear is the primary 1 point social advantage, and there are a number of social perks that would qualify (Base, Citizenship, License, Permit, and Vehicle are all possibilities). For example, a TL8 individual could summon any object worth less than $10,000 as Signature Gear or suddenly have a passport that shows that they are a Canadian citizen. Of course, you could have lesser versions for 20 CP (Physical and Mental or Physical and Social), 15 CP (Mental and Social or Physical), or 10 CP (Mental).
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09-10-2019, 05:48 PM | #14 |
Join Date: Feb 2014
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Re: Useful Abilities [Powers]
Were I GM of a player with modularly generated sig gear, I'd rule that at least it isn't summoned in hand and is more like lost sig gear serendipitously recovered or replaced. Of course that means it might have an owner, but at least it's near at hand. "How convenient that the necromancer's zombie was a former vassal to whom I gave my spyglass. Now let's see what he's doing in his tower window..."
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09-10-2019, 06:58 PM | #15 |
Join Date: Jan 2014
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Re: Useful Abilities [Powers]
OTOH, I'd probably say no straight out to modular gear. It steps all over Snatcher, and is far too cheap/unlimited (no fatigue cost, no rolls, etc).
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09-11-2019, 09:14 AM | #16 |
Join Date: Feb 2016
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Re: Useful Abilities [Powers]
Turn Undead: Burning Attack 1d-2 (Accessibility, Undead Only, -25%; Area Effect, 32 yards, +250%; Cosmic, Ignores DR, +300%; Cosmic, Ignores Defenses, +300%; Emanation, -20%; Symptoms, Dread (16 yards, User), -1/3 HP, +75%; Underwater, +20%) [20]
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09-11-2019, 09:36 AM | #17 | |
Join Date: Sep 2004
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Re: Useful Abilities [Powers]
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09-11-2019, 12:08 PM | #18 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Useful Abilities [Powers]
The proper Create Power, however, lets you create money from points at the standard rate.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
09-11-2019, 01:37 PM | #19 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Useful Abilities [Powers]
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09-11-2019, 02:06 PM | #20 |
Join Date: Feb 2016
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Re: Useful Abilities [Powers]
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