11-02-2011, 08:17 AM | #11 | |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: [IW] High-Tech/Ultra-Tech firearms for a Yrth's warrior
I chose Guns (Shotgun) as the main firearm skill because I thought shotguns rocks... But then later, when I start reading a bit more , I came to realize that this class of weapon kind of sucks (in therms of firepower), despite the fact that the Daewoo USAS-12, 12 G 2.75' (HT 104) with APDS ammo (HT 103) doesn't look that bad: 6d(2) damage, RoF 6, Acc 4 and Rcl 1/3.
Maybe I'm missing something, since I'm used with low TL games (like DF). That's why I'm asking some hints and advices here. Quote:
And speaking about enchantment weapons, a balanced monowire greatsword can be enchanted with Accuracy, Puissance and Deflect, right? |
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11-02-2011, 08:54 AM | #12 | |
Join Date: Aug 2007
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Re: [IW] High-Tech/Ultra-Tech firearms for a Yrth's warrior
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There is no dagger after the ST in the stat block. The ST figure is for one-handed use and "large Supers and mecha" has no specific rules meaning. I'd think ETC needed to be installed from the start. At the very least it would require a new reciever as well as the electrical parts and that's more than halfway to a new gun. This also takes someone who has TL9 technology which Infinity has only on a protoype basis. It's a major engineering project to build any new caliber from scratch and no one would set up a real production line for the ammo for jsut one guy. That's why I've said you'd be better off _finding_ it somewhere out there. Increasing the Dragonfang from .50 to .60 so it would do P++ is basically building _another_ new gun from scratch with its' own proprietary ammo. There are rules in High Tech about changing calibers but that assumes available ammo. No use making a gun that no one makes ammo for. If I were your GM I'd tell you that you could not get a Dragonfang at all unless you west to Merlin-1 and acquired it somehow there. Remember to get a big box of ammo at the same time. Merlin-1 is _not_ on Infinity's standard trade list either. It's classed Z2 and that's only one notch short of max. As to the sword, look at the Item listings at the bottom of the spell decriptions in Magic. If they say "weapon" you can Enchant that spell onto a weapon.
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Fred Brackin |
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11-02-2011, 10:25 AM | #13 |
Join Date: Jun 2007
Location: Kansas City, MO
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Re: [IW] High-Tech/Ultra-Tech firearms for a Yrth's warrior
Some of the latest slugs for shotguns might be OK, also in the 80's a saboted AP was devloped for disabling autos. The movie "Alien Nation had them in use by the bad guys, but there was a real world version.
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11-02-2011, 11:17 AM | #14 | ||
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: [IW] High-Tech/Ultra-Tech firearms for a Yrth's warrior
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11-02-2011, 05:21 PM | #15 | |
Join Date: Aug 2005
Location: Cowtown, Canada
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Re: [IW] High-Tech/Ultra-Tech firearms for a Yrth's warrior
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FYI: Laser burns HURT! |
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11-02-2011, 06:43 PM | #16 | |
Join Date: Aug 2007
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Re: [IW] High-Tech/Ultra-Tech firearms for a Yrth's warrior
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Sorry if I seem irate but I've answered these questions multiple times and you just keep coming back with the same questions again. Also for the last time, neither ETC nor a caliber chnge is an _ammo_ option. They are _gun_ options. You have to (at a minimum) make major alterations to the gun itself (sometimes requiring the High TL Ad too). Even Infinity is not going to have a 0.60 ETC Dragonfang on its' shelves waiting to issue your character. _Maybe_ you can go _somewhere_ and in exchange for a lot of money have one made for your character. You can't just go to your Infintiy armorer adn ask him to do these things. Unless maybe he was an ISWAT PC who had the requisite abilities. This only underscores that you need an exotic source for an exotic weapon.
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Fred Brackin |
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11-02-2011, 06:51 PM | #17 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [IW] High-Tech/Ultra-Tech firearms for a Yrth's warrior
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ETC is going to require a ground-up build. It adds electrical energy to an expanding powder burn, and that's a fundamental bit of design. Fred's exactly right here. For a CALIBER change, well . . . there might be options, but that will greatly depend on design. I can make a Glock 17 (9mm) into a Glock 22 (.40) by basically changing the barrel and magazine, possibly the spring. Granted, that's three of the five pieces of the gun (the other two being frame and slide). I can make an AR-15 in .223 into a 6.8x43mm SPC by changing out the barrel and chamber, magazine. MAYBE the bolt group, too . . . not sure. You MIGHT be able to make such a switch in an ETC gun, IF the barrel is designed that way, or the design is such that the device the adds energy to the powder after it detonates isn't built into the barrel. I'd not count on it, though. The big issue would be that a .60 from a .40 is 225% more chamber volume IF the cases are the same size. That's going to be a lot more powder, or a LOT fewer shots out of your battery to make up for the energy not coming from more powder so you don't blow the gun to smithereens.
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11-05-2011, 07:52 AM | #18 | ||||||
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: [IW] High-Tech/Ultra-Tech firearms for a Yrth's warrior
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However, DragonFang is less bulky (-4 bulk) than my actual gun, the USAS-12 (-5 bulk)... Quote:
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And just to make it clear, I want to choose one gun to make it a "signature gun" for my character, so I can give him a limited version of Gunslinger. |
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11-05-2011, 07:57 AM | #19 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [IW] High-Tech/Ultra-Tech firearms for a Yrth's warrior
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Anyway, the overall point is that you MIGHT be able to make a barrel swap and get your .60 caliber, though damage would depend on energy, and smaller calibers at higher energies are "better" in GURPS until they cross wounding thresholds. Fred's probably correct about ETC and ETK guns, though: once they is built, they is built, and not much more you can do about them. So a DragonFang built with the ETC option (firing .40 sabot ammo!) will be your most bad-ass combo.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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11-05-2011, 08:12 AM | #20 | |
Join Date: Aug 2007
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Re: [IW] High-Tech/Ultra-Tech firearms for a Yrth's warrior
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You multiply the St by 1.5 but it just becomes 15 instead of 10 (or whatever) it doesn't become "ST 15 _and_ SM +1". At any rate, all DF rules are optional for straight Gurps and the Dragonfang stat block (written by the authors of HT) says "20" and not "20 with a dagger". That means one hand. Also, the Merlin-1 golems that might also use it _are_ SM+0.
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Fred Brackin |
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banestorm, infinite worlds |
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