07-16-2011, 12:15 PM | #21 | ||
Join Date: Dec 2007
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Re: Spelljammer Banestorm
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07-16-2011, 12:19 PM | #22 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Spelljammer Banestorm
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07-16-2011, 12:20 PM | #23 |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Spelljammer Banestorm
A few notes on from my own Spelljammer conversion (literally handwritten notes on the back of a lab report). They might be good for inspiration.
Air envelopes: *As described, they are much too small and the crew would asphyxiate in less than a day. An operational spelljamming helm also refreshes the air. *Adventure note: Kill the wizard, see how they escape with only hours of air and a panicking crew to deal with. Gravity and planets: *Things with a "point" gravity source follow a path controlled by the nature of the crystal sphere and will not deviate from that course unless smashed into parts so small they have "gravity planes". *Things with gravity planes can be moved around. Consequences unexplored, think on this more. *Atmosphere extends to the edge of a "gravity envelope" which is where gravity goes from 1 to 0 and the air stops. Size of gravity envelope variable and controlled by crystal sphere handwavium just like point gravity paths. If GE is smaller than objects physical size, you have airless object with zero G on surface. Space Travel: *Make all those sails and oars and stuff relevant somehow. Check ether sails and oars and drives from GURPS Spaceships. *Figure out how to make Magery, ER and FP consumption, and SJ speed interact in a meaningful way. *Maybe a SJ Helm can use non-mages, but it kills them quickly? Possible "decide who lives and dies" adventure point. |
07-16-2011, 12:22 PM | #24 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Spelljammer Banestorm: Campaign Ideas Sought
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07-16-2011, 12:33 PM | #25 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Spelljammer Banestorm
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Random thought, to make the Luna Elves less like Yrth's Elves, why not give them wings like Luna Moths? These could be like the wings like the people of Thanagar in the 1960's Hawkman stories. Or they could living parts of them. The Luna Moth also offers a color sceme for the Moon folk. Reread Tolkien's man in the Moon pomes for atmosphere details about moon palaces and citadels.
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07-16-2011, 12:45 PM | #26 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Spelljammer Banestorm
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07-16-2011, 12:53 PM | #27 | ||
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Spelljammer Banestorm
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On a slightly less homicidal note, if the space between the surface and the planetoids actual gravity envelope is large enough, they shouldn't touch, and thus should be fine. Quote:
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07-16-2011, 01:03 PM | #28 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Spelljammer Banestorm
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07-16-2011, 01:12 PM | #29 | |
Join Date: Oct 2007
Location: Kentucky, USA
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Re: Spelljammer Banestorm
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Good to know I wasn't just being dense. |
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07-16-2011, 03:12 PM | #30 |
Join Date: Sep 2007
Location: Verona, NJ
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Re: Spelljammer Banestorm
Wonderful ideas and inspiration here, especially on the Luna Elves. Re mechanics, I like the suggestion that the helm also provides basic atmosphere. And no doubt at some point someone will knock out the helm and send the PCs gasping.
I do have the original Spelljammer rules. I'm torn between wanting to keep it simple -- bodies have 1g gravity or none -- and wanting to play with different gravities. I'm tempted to go for the easiest solution (gravity or not) and find ways to hand-wave other gravities as the mood strikes. The way I have it outlined, the party will find the helm in the treasure trove of a Djinn (Elven Banestorm variety). They already have allies with a cog from a previous series of adventures in Araterre: Captain Magnus Fromage and his wife Dominique. She has Magery and also will fit better in the Elf-sized helm. These were such popular NPCs I brought them back for a later story arc in Sahud. So the party will have "chauffeurs" to begin with, so no character gets stuck in the chair. Not too big an issue, anyway, since they play multiple characters.
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