10-11-2016, 11:08 AM | #41 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
|
Re: New version of OgreMap
Quote:
__________________
GranitePenguin Ogre Line Editor |
|
10-11-2016, 11:38 AM | #42 |
Join Date: Oct 2014
Location: St. Louis, Missouri
|
Re: New version of OgreMap
Bonus "feature". By working with the "Cthulhu" style water overlay, on a field of "Classic" water, you can get a depth effect to show shallow and deep water along a coastal shelf. Cthulhu water has several shades, so by placing (and replacing) individual hexes, you could do various depth effects.
|
11-14-2016, 07:35 AM | #43 |
Join Date: May 2015
|
Re: New version of OgreMap
Tried to use the program to create an overlay. Very disappointed. Size of Hex was way too big. Anyone have this problem and a solution.? Also says to save the file and edit with Gimo, Paint etc but only saved in its own format. Anyone have a workaround on that. Otherwise a very innovated and useful full map program but not what I expected.
|
11-14-2016, 11:49 AM | #44 | |
Join Date: May 2015
|
Re: New version of OgreMap
Quote:
|
|
01-17-2018, 03:31 AM | #45 |
Join Date: Dec 2017
Location: Tokyo
|
Re: New version of OgreMap
Version 2.0.2.0 works on OSX using Wine/WineBottler to make it into a standalone app.
|
01-19-2018, 04:09 PM | #46 |
Join Date: Aug 2004
Location: Carrboro, NC
|
Re: New version of OgreMap
Neat! Thanks for the info.
|
01-20-2018, 05:04 AM | #48 | |
Join Date: Dec 2017
Location: Tokyo
|
Re: New version of OgreMap
Quote:
Before this I've never used WINE, Parallels or any such tool as I have not needed a windows application in over 15 years. |
|
02-06-2018, 05:12 AM | #50 |
Join Date: Dec 2017
Location: Tokyo
|
Re: New version of OgreMap
Any possibility that some future version might include bridges?
|
|
|